Showing posts with label Pregens. Show all posts
Showing posts with label Pregens. Show all posts

Wednesday, December 13, 2023

CtEA Pregens: Heavies

I've made a big deal about the high stats of the NPC fighters in Ein Arris and my worries about making sure that the players can defeat them. The pregens presented up until now have focused on some sort of edge the fighters don't have access to. These pregens are built to take them head to head: with 125 points, they can be just a little stronger, and just a little more skilled. They can also carry heavier gear that their foes, and outmaneuver them socially or in the desert.

Agal is a desert tribesman who hasn't lived with his tribe since the unfortunate death of his father during a hunting accident. At least, that's their story. He refers to it as "Murder", and is pretty sure the current leader of the tribe had his father killed. He's been working the caravan routes since to make ends meet. He's a proud warrior and seasoned desert traveler with a quick tongue, and perhaps the most rounded of the applicants.  

GCS Sheet    PDF Sheet    Blog Sheet 

Hawser is an oversized guard with a oversized smile and a oversized blade. He got into the business to keep people safe and that's what he intends to do. Hawser is a dangerous warrior, and he cuts an imposing figure... he wins a lot of fights with nothing more than a steady gaze down at his smaller foes. He does require a lot of food and is a little lazy in the morning. He has a fine sense of camaraderie, and is quick to make friends. His desert experience is minimal: he relies on others to deal with getting him to the fight.

GCS Sheet    PDF Sheet    Blog Sheet 

Lariat is a hardened warrior who prides himself on being tougher than everyone else. He wears heavy armor in the desert and carries a shield around town. Lariat has never bothered to really figure out camels, but he's skilled at surviving in the desert, and the merchant's guild is very familiar with him. He's scarred from many battles, and looks the part of "Dangerous Thug who doesn't care". Underneath his rough exterior and bad temper, he's got a kind heart, even if it shows by grumbling "now let me do the hard part". Lariat is a dangerous warrior with great defenses capable of doing a lot of damage. He doesn't have a ranged attack, and his armor slows him down a little. Just don't let him do any negotiating.

GCS Sheet    PDF Sheet    Blog Sheet 

Prusik is a seasoned caravan guard who has spent much of his life going back and forth across the desert. He loves the freedom of being in a new place every few days, and having nothing around him but the big wide desert. He tends to let loose when he's in town, and he's a sucker for a pretty face, but on the trail he's dependable and experienced. With his shield, he's a suburb defensive fighter and good offensive fighter, and he's an old hand in the desert. He also has some useful experience with merchants and soldiers and can rub shoulders with either, though his appearance is off-putting to many.

GCS Sheet    PDF Sheet    Blog Sheet

Agal's enemy disadvantage requires a little extra work to make happen for the GM, but he's one of my favorite characters, and a player can have a lot of fun with that. Keffiyah might be a member of his tribe: if using both at the same time its probably best to let the players decide what they want to do. 

Caravan to Ein Arris discourages armor by giving social penalties and cautioning that the desert is hot: Lariat is built to not care about the social penalties and to be able to take the desert heat. Using the Heat rules (basic page 434) will actually make Lariat look more impressive rather than slowing him down. 

Shield show up on these characters.  A single (surprising) character has shields in Ein Arris. This is an edge that Prusik and Lariat bring to the fight against the fighters in Ein Arris.

The pictures are from artflow.ai

This is the final set of characters for Ein Arris. Fifteen characters for the easiest adventure in Gurps to obtain and run. I hope you find these characters useful, and if you don't use them for Ein Arris, I hope you find them a good starting point for your own characters, for NPC's, or for characters in a different campaign. Rename them, give them quirks, adjust weapon loadouts, swamp traits in and out... they are there for you to use. Its been quite a journey creating them, and I hope this is only the beginning for them. Happy Gaming!

Wednesday, December 6, 2023

CtEA Pregens: Skirmishers

With its suggestion of light armor and Gurps's emphasis on weapon skill, the skirmisher template is a great match for Ein Arris Characters. These characters are quick on their feet and skilled with their weapons. They generally don't hit as hard as other combat characters*, but they will hit more often, and take fewer hits themselves. They also generally have a lot more mobility than other characters, with high moves and two of them are fantastic riders. These characters are more skilled in combat that the fighters they'll be put up against, but may need multiple hits on their foes and are less capable of taking hits. Their High DX also tends to make this bunch sneaky and good shots*. I was also surprised by the amount of desert expertise they ended up with.

*Except Sisal, who hits quite hard and has no ranged attack. Sisal kind of stands out in this group. like he often does.

Lana is a poor country girl who's in the city for the first time. She's tired of her humble beginnings and wants to see the world. She's also woefully inexperienced in the world, unless it involves animals or fighting. She has all the enthusiasm and impulsiveness of youth, and she's probably going to need someone to guide her through all of this. Lana's equipment isn't very good, but she makes up for that with skill and speed. She's a formidable fighter and athlete, and she's familiar (if not expert) with the desert. She has wide experience with animals, and is an impressive rider. 

GCS Sheet    PDF Sheet     Blog Sheet

Halter is a camel racer and dare devil from Kedris who provides caravan security to pay the bills and find people to race camels against. He's bold, courageous, and more than a little cocky. He has a tendency to perform better when others are watching and is constantly showing off and challenging others to contests and making bets. He's a great rider, a solid animal handler, and he knows his way around the desert, speaking languages from both sides. Halter takes the security part of his job seriously as well: he's got great reflexes and fancies himself a swordsman, and not without reason. He's by far the best mounted warrior in these pregens. He's also a pretty good shot with a bow. Just keep an eye on him... he can be a loose cannon at times!

GCS Sheet    PDF Sheet     Blog Sheet 

Sisal is a swordsman and wanderer from another land. He has devoted himself to the study of the sword and the defense of the innocent. Sisal goes from place to place looking for opportunities to help people, and to distinguish himself in combat. He speaks the local language, and others as well, but this is as far as he has come, and the others aren't useful here. He is constantly quoting proverbs, but they aren't the local ones, and can come off as rather odd. Sisal is a world-class swordsman, and this isn't quite his first time in the desert. He doesn't have a ranged option, preferring to rely on his sword.

GCS Sheet    PDF Sheet     Blog Sheet 

Vang is an excitable young man hawking his skills as a caravan guard. He's quite awkward and frequently puts his foot in his mouth, but he's an excellent spearman, he's honest, and he's the fastest runner you're likely to hire. He is a little distractable, but pairing him with someone else should help. Vang doesn't hit hard, but he hits a lot, and its hard to either close with him or hit him. He's picked up a few desert skills in the meantime as well.

GCS Sheet    PDF Sheet     Blog Sheet

They ended up with a variety of different weapons. When I first built the set of characters I noticed almost everyone was using a broadsword. Lana was an early exception to that, and my attempts to diversify the weapons used hit this group the hardest. Only one of them uses the broadsword. Sisal's sword I'm happy with: his high concept is "swordmaster" and a slightly longer sword really underlines that. I'm a little unsure if giving Vang a spear was a good idea or not: if you want to change up his weapon, go right ahead.

Lana's signature disadvantage is that she is poor. I loved building her, but wished I had extra points to fill out her personality in addition to being poor, but left wealth as part of the disadvantage cap. Its quite possible to add -15 more in disadvantages (Stubborn, Curious, Pacifism (Innocents),  and Gullible are good options) to her to boost skills like staff, acrobatics, fast-talk, or survival (Desert).

Hiking was intentionally left off these characters (and all characters) because Ein Arris doesn't recommend or use it. Though I suppose most of the time they ride.

Many of these characters are very close to their weight limit, and they rely on mobility. Because of this, they are often fighting without their tents. In most situations its probably on their camel, which is nice, but could be an issue if they are without their camel or are paranoid about loosing their tent and fight with it on their back.

The pictures are from artflow.ai

I hope you enjoy these characters! Only one set left!

Monday, November 20, 2023

CtEA Pregens: Merchants and Theives

One of the wonderful things about Gurps is the way it supports non-combat play. Ein Arris is rather combat-centric, but even so, there is room for a non-combat character. These characters aren't focused on winning the big fights, but on avoiding them, and on maximizing the advantage the party can show up to the fight with. They are all still capable combatants: in a lot of games I've run they'd be considered front line soldiers. Other characters have face, desert, and stealth skills, but these characters specifically excel at them.

Cinch is a Burgler who's hit it big and is on the run. He's got a massive gem worth $50,000 at least: The Heart of Kirit. Only problem is, the Gem is too large and too famous to fence, at least in Lantara. He's hoping to beat the news of his theft across the desert, fence or ransom the Heart of Kirit, and then live off the resulting investments. Cinch is a top notch sneak with good face skills, and his raw stats let him be useful in the desert with just a few points. He's a not a great combatant, but he does add another sword or bow to the team.

GCS Sheet    PDF Sheet    Blog Sheet

Ditty is a charming conwoman from Kedhris, living off her sharp wits, quick tongue, and nimble fingers. Ditty loves to take the proud and overbearing down a peg, especially if it makes her money in the process. While she has no qualms about stealing from or embarrassing others, she does have a soft spot for the unfortunate. Ditty is skilled thief, a terrific talker, and at home in the desert. She's not a bad with the sword, but she's not great either, and if she must fight would prefer to find  some sort of edge.  

GCS Sheet    PDF Sheet    Blog Sheet 

Girth is a Kedhris merchant currently down on his luck: a trading venture of his went wrong, and now he actually owes money. His contacts in the guild see promise though, and he hopes he can get another trading venture off. For now, he'll take jobs where he can get them. Girth has been back and forth across the desert many times and speaks both Lantrian and Shandassan. He's a skilled trader and negotiator who can get people across the desert. He's learned both the sword and the bow for self-defense, though he doesn't exactly consider himself a warrior. 

GCS Sheet    PDF Sheet    Blog Sheet 

Weave is a happy-go-lucky agent, fixer, and merchant. He could theoretically be making a lot of money running his own trading outfit, but where would the fun in that be? He's making enough getting the merchants of Kedris to pay him to solve their problems, seeing the world and living the life while he's at it. He's always got a smile on his face, a tune on his lips, and a new friend at his side. Weave is a skilled negotiator who lives by his quick tongue. He's picked up a desert skills quickly, though he's more of a quick learner than a dedicated student. Weave is competent at both the sword and the bow.

GCS Sheet    PDF Sheet    Blog Sheet 

 These characters were a bit easier for me to flesh out and differentiate than the more combat-oriented ones. This could be because there were only four of them, rather than eleven, or it could be because I just get this sort of character better. I had lots of fun building them. 

Girth is a member of the Merchant's Guild, which gives lots and lots of small bonuses throughout the adventure. The Adventure suggests having at least one party member be a member of the Guild or of White Sword. Ultimately, I think this is an "Adventure Tax", akin to requiring one member of your party to spend a bunch of points on rank that they won't use because their "command" is a bunch of Player characters. The Adventure tries hard to make the Merchant's Guild worth it at least.

The group I've worried the most about being able to get through the adventure would be one where everyone is one of these characters. On the other hand, I'd expect such a group to try some wildly unexpected stuff: you've got a bunch of sneaks and manipulators, so the adventure could turn out very unpredictable! On the other hand, I'd expect most parties want one character to be from this group.

The pictures are from artflow.ai again. 

I hope you find these characters useful!


Wednesday, November 15, 2023

CtAE Pregens: Archers

When looking at making characters for caravan to Ein Arris, I went looking for ways to get an edge on its deadly opponents, Fighters I, II, and III. I came up with a couple of options, but one of the strongest was ranged combat. Only one of them carries a bow, and none of them carry shields. This means archery is a good way to beat them. Archers are also Iconic RPG characters, and a memorable type of warrior. While most of the pregens carry bows, these three excel at using them. 

Manila is a world-class markswoman with a lot of determination and a touch of social skills. She can make the most difficult shots of the three. 

GCS sheet    PDF sheet    Blog Sheet

Jute is a quick-fire archer with a generous heart haunted by deaths he's seen. He's the best in close combat of the three, and the fastest shot.

GCS sheet    PDF sheet    Blog Sheet

Keffiyah is a crafty desert expert and tribesman who is out to see and experience the world. He is an expert at scouting, riding, and at shooting from concealment.

GCS sheet    PDF sheet    Blog Sheet

If you have access to Gurps: Martial Arts, all of these characters are good enough to use "Quick Shooting" (p 119), though Keffiyah will struggle a little. This can go a long way to making these characters feel awesome, though they don't need to use it.

Keffiyah is one of my two "Desert Tribesmen" characters. These people are only mentioned in passing in the original adventure. 

Don't feel obligated to stick with the names. I have a quirky little scheme for the names, but by all means, go ahead and rename the characters. Or change a feature of the sheet or two, or even go so far as to use Jute's disadvantages and Manila's skills and advantages to make a grumpy sharp shooter instead of a grumpy quick-shooter.

These characters were among the first characters I came up with for this set, especially Jute and Manila. Keffiyah was the hardest to build, as I had real trouble figuring out who he really was. I have 12 more characters coming, organized into three groups: Skirmishers, Heavies, and Agents.

Characters' pictures were generated using artflow.ai. Its a fairly old character generator that specializes in RPG themes and has branched into general AI art generation. (I have much uglier pictures from the same site for all these characters)

I hope you find them useful. Mostly, next time someone wants to run Ein Arris quickly, I hope they can skip character creation and just get their players playing!

Wednesday, November 8, 2023

Lessons from making Caravan to Ein Arris Pregens

Gurps has a free adventure named Caravan to Ein Arris. Its pretty well known (by people who've heard of Gurps), probably because it is the official free gurps adventure. You can get fan made stuff, of varying degrees of quality (though I have to call out 1 shot adventures as having both lots of stuff and a high production quality), and there are a few adventures you can buy, but Ein Arris is the most famous.

"Caravan" lacks pregens. Which is a shame, because gurps sheets are hard. And when you ask people for pregens, they kind of shuffle around and give suggestions but don't ever have actual sheets for you. I've tried a few times to make sheets for Ein Arris, but I've never really finished it before. I've finally sat down, and I'm 80% of the way done with 15 characters. And I've come to some discoveries about Ein Arris in the process.

Tuesday, October 11, 2022

Monster Hunter Pregens

Back in 2016, I created a series of characters for monster hunters. The goal was to see how well characters with powers, wildcards, or inhuman templates did in various adventures. I never finished the full set of games, but my conclusion was that the easiest group to build, and funnest to play, were the inhumans. They had strong character identities, were better rounded, and always seemed to have both something to do and some amusing limitation getting in the way. They were not particularly efficiently built or optimized, but I think that was part of their charm. At any point in the game, everyone had something to do.

I've written up these characters as pregens, and generated some faces for them with artflow.ai. Each character has a sidekick template from Gurps: Monster Hunters 4, plus a monstrous template to add an inhuman race. Their inhuman templates are drawn from pyramid, blogs, and one is even from the original book. Most have their two templates contrasting each other rather than complimenting: that's part of the fun. I hope you find the pregens useful in some way: I've found the characters to be a lot of fun. 

I've really enjoyed these characters. I hope you enjoy them as well!