Showing posts with label Psi-wars. Show all posts
Showing posts with label Psi-wars. Show all posts

Monday, September 8, 2025

Guildfleet Yeemo, A Psiwars City

Guildfleet Yeemo is another location for Psi-wars. It is a mobile city of Traders built into former warships. I love the Traders, and I built this fleet to explore what such a city would be like. If you don't know what psi-wars is, the best place to start is probably The Psi Wars Primer. The project is great, and if you haven't read enough of it to get its basics, you should, because it's really cool!

Guildfleet Yeemo is a collection of enormous ships transformed into the permanent home of the Yeemo Clan. They eke out a living traveling from planet to planet, peddling their wares and services as they go. 

Yeemo travels back and forth between the trader belt in the core and the nearer portions of the Umbral rim.  It tends not to vary from this route too much, and can occasionally feel a little paternalistic about the worlds it visits routinely.

This article mostly focuses on the locations to visit in Guildfleet Yeemo. This includes small shops, great industries, and places of interest a party might be led to or seek out.

Friday, April 25, 2025

Imozu, Ancient Backwater

Imozu is another worked planet for Psi-wars. Its probably a lot more integrated with psi-wars than Highlun was. Its home to both Ranathim and Mogwai, as well as other races and dusty ruins. I wanted to explore what a completely Mogwai society would be like, as well as what an alien rebellion in the core might look like.

If you don't know what psi-wars is, the best place to start is probably The Psi Wars Primer. The project is great, and if you haven't read enough of it to get its basics, you should, because its really cool!

Overview

Nestled in the Trader Band, Imozu has seen empire after empire conqueror it, and promptly forget it exists. But Imozu has accumulated lasting marks from all of these empires, accumulating ancient ruins and stubbornly resilient cultures. Once conquered, the old cultures are usually left to themselves as long as there's no signs of an uprising. Imozu is too poor and too stubborn to be worth the effort.

 Imozu has a fairly typical climate and an abundance of terrain to settle, and most empires that have conquered it have left communities on its surface. These communities are diverse but insular rather than cosmopolitan. Over the Centuries they have each grown in their own directions, distinct from both their neighbors and their mother cultures.

Wednesday, November 1, 2023

Highlun and the Labyrinth

I was asked if the Labyrinth of Psi-wars is present on Highlun, with the suggestion that Skairos could function as "Fairies in the Mist". I had totally not thought of that as a possibility, and I was struck by two thoughts: 

  • The Labyrinth and its monsters are a fantastic flavor fit for Highlun
  • Highlun is not about the Labyrinth

Thursday, October 26, 2023

House Alacapa

This is more Psi-Wars content, about the Maradonian House that rules Highlun. Its based on material by Mailanka on his blog and the Psi-Wars Wiki.

House Alacapa is a Maradonian house ruling over a a collection of backwater worlds. While lacking in any title beyond "Baron", the house controls several of those. Alacapans are famous for finding new planets and space routes. Many of their worlds were discoverd this way and transformed from backwater nowheres into moderately valuable holdings. Other houses often find these holdings petty, and members of the house to be rough and occasionally a little eccentric. The most controversial title of all is Baron of the Iron Fleet. The Iron Fleet is not a planet, but a mercenary outfit staffed and controlled by House Alacapa, but funded by its outside contracts.

Wednesday, October 11, 2023

Highlun: The Rest of the Planet

I've talked about the Vital Core of Highlun, as well as its Southern Continent. This last post is a little less focused, but it breaks down into three parts: The small wet tropical eastern continent, the settled parts of the northern continent not part of the core settlement, and some noteworthy wildernesses.

Tuesday, October 10, 2023

Highlun: The Southern Continent

As I've worked out the various areas of Highlun, the southern continent quickly became the most interesting. The Northern Continent has the capital and the biggest settlement, but the Winding is probably the most adventure-friendly area on the planet, and the southern mountains are the real home of the vitkin, famed for their fabulously luxurious and expensive wool, as well as some of the most extreme terrain on Highlun. The Cauldron explores some of the tension and possible lack of purpose the Fogglanders will experience when they finally run out of planet and don't have to wear their iconic respirators anymore.

Thursday, October 5, 2023

Highlun: The Vital Core

 I've decided my atlas of Highlun is just too big for a single post, and I'm going to publish it in thematic chunks. Today we cover the Capital, Lowmon,  and the largest area of settlement: The Banks.

Thursday, September 7, 2023

Highlun: A Psi-wars Planet

Highlun is a worked planet for Psi-Wars, a minor fief of a minor Maradonian House, to see just how far a small and measly planet will take you, economically and militarily. The project also might involve space-scotsmen herding space-alpacas. 

If you don't know what psi-wars is, the best place to start is probably The Psi Wars Primer. The project is great, and if you haven't read enough of it to get its basics, you should, because its really cool!