ST 20 | [100] | HP 23 | [6] |
DX 11 | [20] | Per 16 | [15] |
IQ 13 | [60] | Will 13 | [0] |
HT 14 | [40] | FP NA | [0] |
Move 6 [0]
Disadvantages: [-142]
Ugly (-2) [-8]
Disturbing Voice [-10]
No Smell/Taste [-5]
Numb [-20]
Reprogramable (for 1 minute) [-10]
Sexless [-1]
Stubborness [-5]
Supernatural Features (Not Right) [-10]
Hidebound [-5]
Oblivious [-5]
Workaholic [-5]
Sense of Duty (Humanity) [-5]
Charitable [-15]
Easy to Read [-10]
Vow (Never Kill a Human) [-10]
Guilt Complex [-5]
Honesty [-10]
Advantages: [217]
Combat Reflexes [15]
Burns HP [1]
DR 2 [10]
Doesn't Breath [20]
Doesn't Eat or Drink [10]
Doesn't Sleep [20]
High Pain Threshold [10]
Immune to Metabolic Hazards [30]
Indomitable [15]
Injury Tolerance (Homogenous, no blood) [45]
Single Minded [5]
Striking Surface [2]
Unfazable [15]
Healer 3 [30]
Higher Purpose 1 (save monster victims) [5]
Skills:[63]
Crimonology | 13 | IQ | [2] |
Forensics | 13 | IQ | [4] |
Diagnosis | 15 | IQ+2* | [2] |
Physician | 15 | IQ+2* | [2] |
Psychology | 15 | IQ+2* | [2] |
Surgery | 14 | IQ+1 | [2] |
Esoteric Medicine | 15 | Per+2* | [2] |
Hazardous Materials (biological) | 13 | IQ | [2] |
Research | 13 | IQ | [2] |
Intelligence Analysis | 12 | IQ-1 | [2] |
Pharmacy (Synthetic) | 15 | IQ+2* | [2] |
Observation | 12 | Per-1 | [2] |
Theology (abrahamic) | 14 | IQ+1 | [8] |
Biology | 12 | IQ-1 | [4] |
Thaumology | 12 | IQ-1 | [4] |
Hidden Lore (vampires) | 13 | IQ | [2] |
Hidden Lore (demons) | 13 | IQ | [2] |
Occultism | 12 | IQ-1 | [1] |
Guns (shotgun) | 12 | DX+1 | [2] |
Broadsword | 13 | DX+2 | [8] |
Wrestling | 11 | DX | [2] |
Fast Draw (sword) | 11 | DX | [1] |
House Keeping | 13 | IQ | [1] |
Current Affairs (crime) | 13 | IQ | [1] |
Stealth | 10 | DX-1 | [1] |
Equipment:
- Cell Phone MH p54
- Backpack MH1 p54
- Basic Gear MH1 p54
- Crash Kit MH1 p56
- Surgical Kit MH1 p56
- Biology Lab, Box, MH1 p56
- Forensics Lab, Box, MH1 p56
- Disguised Thrusting Broadsword (golf club handle) MH1 p59, Basic p271
- Auto Shotgun MH1 p62
- Desktop Computer MH1 p54
- $7,200 in cash and assets
Notes:
Ernest Clay is his own Golem now, gifted with instructions, intelligence, and freedom. He is free from so many of the weaknesses of the flesh, but he feels the need to be useful... and to save lives. Ernest is both a medical and a forensics expert, useful for tracking down the material evidence the culprits leave. He is also a durable combatant unafraid of a little sword play.
Ernest Clay is built using the Golem Template from the designers notes on Pulp Hunters from Ravens n' Pennies.
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