Cinch [125]

Attributes: [120]

ST 10[0]HP 10 [0]
DX 14[80]Per 12 [0]
IQ 12[40]Will 12 [0]
HT 10[0]FP 12 [0]

basic speed 6.00 [0]
Move 6 [0]

Broadsword (14): 1d6+3 Cut
Broadsword (14): 1d6 Imp
Bow (13): 1d6-1 Imp

Dodge: 9
Parry (Broadsword): 10

Disadvantages: [-49]
Secret (Hidden Treasure: The Heart of Kirit*) [-20]
Compulsive Lying (CR 15) [-7]
Vow (No more Crimes) [-5]
Compulsive Carousing (CR 12) [-5]
Gluttony (CR 12) [-5]
Curious (CR 15) [-2]
Skinny [-5]

Advantages: [30]
 Flexibility [5]
Charisma 2 [10]
Luck [15]

Skills:[24]

Stealth 14 DX
[2]
Climbing 17 DX+3
[2]
Lockpicking
13 IQ+1
[4]
Streetwise 12** IQ
[2]
Carousing 11** HT+1
[2]
Fast-Talk 13** IQ+1
[4]
Broadsword 14 DX
[2]
Bow 13 DX-1 [1]
Riding (Camel)
13 DX+1
[1]
Animal Handling (Camel)
11 IQ+2 [1]
Survival (Desert)
12 Per [2]
First Aid
12 IQ [1]

Equipment:

  • ST10 bow ($100, 2 lbs)
  • Shoulder Quiver with 10 arrows ($30, 1.5 lbs)
  • Broadsword, ($500, 3 lbs)
  • Leather Armor ($100, 10 lbs)
  • 1 man tent ($50, 5 lbs)
  • Personal Basics ($5, 1 lb)
  • $215 in coin
  • The heart of Kirit (.5 lbs)

Notes:

Cinch is a Burgler who's hit it big and is on the run. He's got a massive gem worth $50,000 at least: The Heart of Kirit. Only problem is, the Gem is too large and too famous to fence, at least in Lantara. He's hoping to beat the news of his theft across the desert, fence or ransom the Heart of Kirit, and then live off the resulting investments. Cinch is a top notch sneak with good face skills, and his raw stats let him be useful in the desert with just a few points. He's a not a great combatant, but he does add another sword or bow to the team. 

* The Heart of Kirit is not an advantage here, because Cinch can't sell it. Its possible that he could in the course of the adventure, at which point he's probably out of the game because he has no reason to stick around. So players are advised to not be too eager to fence the gem. Also, just because the Gem is sold doesn't mean that he can't get in a lot of trouble for having that much cash... after all, where did he get it?

** Charisma adds +2 to these rolls most of the time

*** If Cinch wants to have no encumbrance in combat, he needs to have at least 1.5 lbs of gear carried by someone or something else... usually this will be his tent on a camel. 

Cinch is broadly based on the "Cutpurse" template from DF15: Henchmen

a "Cinch" is an encircling cord, band, or belt.

2 comments:

  1. Flexibility only costs 5 points. 15 points gives Double-Jointed, which would make the Climbing roll a bit higher.

    ReplyDelete
  2. Thanks for catching that! I fixed it. And the charisma cost was off. Everything should line up with the GCS sheet now

    ReplyDelete