Attributes: [125]
ST 10 | [0] | HP 10 | [0] |
DX 14 | [80] | Per 12 | [10] |
IQ 10 | [0] | Will 10 | [0] |
HT 12 | [20] | FP 12 | [0] |
basic speed 7.00 [10]
Move 8 [5]
Spear (one hand) (18): 1d6 Imp
Spear (18): 1d6+1 Imp
Bow (14): 1d6-1 Imp
Dodge: 11
Parry (Spear): 13
Disadvantages: [-50]
Overconfidence [-5]
Short Attention Span (CR 12) [-10]
Curious (CR 12) [-5]
Skinny [-5]
Easy to Read [-10]
Odious Personal Habit (Over the Top Laugh) [-5]
Mild Shyness [-5]
Vow (Keep Word) [-5]
Advantages: [20]
Combat Reflexes [15]
Fit [5]
Skills:[30]
Spear | 18 | DX+4 |
[16] |
Bow | 14 | DX | [2] |
Riding (Camel) |
13 | DX-1 |
[1] |
Animal Handling (Camel) |
11 | IQ+1 | [4] |
Stealth | 13 | DX |
[1] |
Survival (Desert) |
12 | Per | [2] |
Running | 12 | HT |
[2] |
Acrobatics | 13 | DX-1 |
[2] |
Equipment:
- Spear, ($40, 4 lbs)
- ST 10 bow ($200, 3 lbs)
- Shoulder Quiver with 10 arrows ($30, 1.5 lbs)
- Leather Armor ($100, 10 lbs)
- 1 man tent ($50, 5 lbs)
- Personal Basics ($5, 1 lb)
- $675 in coin
Notes:
Vang is an excitable young man hawking his skills as a caravan guard. He's quite awkward and frequently puts his foot in his mouth, but he's an excellent spearman, he's honest, and he's the fastest runner you're likely to hire. He is a little distractable, but pairing him with someone else should help. Vang doesn't hit hard, but he hits a lot, and its hard to either close with him or hit him. He's picked up a few desert skills in the meantime as well.
Vang has been left without social skills intentionally
Vang is broadly based on the "Skirmisher" template from DF15: Henchmen
A "Vang" is a rope and pulley system used to actively control the tension on a sail
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