Showing posts with label Setting Tools. Show all posts
Showing posts with label Setting Tools. Show all posts

Thursday, February 1, 2024

Tech Paradigms in the Grand Cluster

The Grand Cluster , the setting for Called from Exile, hosted a wide variety of technology: almost the entirety of the ultra-tech book exists in there somewhere. But I didn't want characters to be using all of it, because the point was to have lots of homages to various science fiction settings next to each other and interact with each other, and I wanted the PC's to feel that.

So the base TL was 10, but access to most technology had to be purchased with "technology points". These didn't raise player's Tech Level so much as control what genre of science fiction they could buy gear from. I let them choose a ranged weapon class for free (lasers is a class, slug throwers is another, force beams is another), as well as a specifying what their typical comms/computer interface looked like. For most other PC-style gear, they needed to select options with technology points. This was a player decision, but it was about their home culture as much as it was about them.

Wednesday, April 7, 2021

The Generic Beast Template

Sometimes in Gurps, the point value of an animal matters. The most common culprits are allies and alternate forms, but other situations may need point estimations as well. Estimating animal template costs can be hard, especially on the fly. So here we present the generic beast template, for help mostly in estimating animal costs.

This template isn't meant to represent any individual animal. Instead, its meant to represent a starting point from which to estimate and calculate other animal costs. We are focusing on costs here. Ideally, you should already have a stat block in mind. Gurps Campaigns has some, and Gurps Animalia has more. (Gurps Animalia is an top notch resource, and there is more Gurps stuff on that site). If we don't have an existing stat block, we can still use this template as a decent base, but it will take a bit more work.

Thursday, March 11, 2021

Metatronic Generators In Low Tech Settings


Historically, I've always looked at Metatronic generators funny. They provide a direct translation from points to cash, and that often gives funny numbers. The base version also has this weird assumption that you will be using electricity baked into it, and they're generally based off of Psychotronics, which are intentionally an area of weirdness. 

 I just realized that I'm using them for a TL1 fantasy game.

Not intentionally, but the more I look at the "Magic System" the players have access to, the more I'm convinced that it can be usefully expressed in terms of Metatronic generators. So what's the system, and what settings do I use to make Metatronic generators useful at TL1?

Thursday, May 14, 2020

How Big is My Medieval City?

Have you ever wondered how big your medieval community should be? As in, how long does it take to circle the walls? How long to run across? How thinly spread are these archers on the walls? I was wanted this for a game the other day, and found a scholarly article on the subject.

We now have an equation, and tables: