a scholarly article on the subject.
We now have an equation, and tables:
Thursday, May 14, 2020
Saturday, May 9, 2020
In spaceships, the certain basic builds come up again and again. This is especially true of robots as spaceships. A lot of robots will want to use the minimal wheeled system, and basic humanoid robots will show up again and again. In this article, we will name these combinations, and list their statistics, so we don't have to specify "1 wheeled drivetrain, 1 power cell, 3 miniaturized armor systems, and a control system" every time we want to talk about the minimum wheeled robot. We'll just say "The wheel bot", and possibly link to this article.
Thursday, April 30, 2020
While this article is part of robots as spaceships, its probably just as useful when building vehicles, and I suspect I'll come back to it more in that context than for robots.
Saturday, April 18, 2020
In our Robots as spaceships system, this just means we need to use the helicoptor rotors from Spaceships 7, right? Well, we could. But quadcopters don't have the same performance as real helicoptor rotors, and they have very different costs and mechanics. They don't cost the same amount, and they don't move in the same way. Quadcopters use a very different steering mechanism from traditional helicopters. Helicoptors steer mechanically using "swashplates", while quadcopters vary their power to different propellers. The Quadcoptor method is more difficult to pilot and less power efficient than a true helicopter. Its also much simpler and cheaper to produce, and with modern electronics, piloting it is no longer a major issue.
So lets build a system for quadcopters in spaceships.
Wednesday, March 25, 2020
As a sequel to terrestrial motive systems, we will be looking at aquatic motive systems. This time, we will be looking less at cost, and more at speeds when using small size modifiers. We will be inspecting Ballast Tanks, Underwater Screws, Surface Screws, and Flexibody Drive-Trains. All of these systems are from Pyramid #3/34
Saturday, March 14, 2020
A complex environment many of us have an intuitive grasp of, and we notice when things are a bit off. We plan to use Spaceship's Motive systems in a lot of our robots, and its worth tweaking a few of the numbers.
In this article, we'll be looking at tracks, wheels, and legs, the simplest and most common motive systems for robots in fiction (along with hovering, which suspends disbelief about its performance along with everything else). Legs come from spaceships 4, while wheels and tracks come from Pyramid 3/34.
Saturday, March 7, 2020
analysis of the Gunbot, we noticed two ways that robots could move. About half of them moved similar to humans, with a base move of 5 and a very similar top speed. They could move as far as they wanted in any direction, but they had a very low top speed. They moved like a person. The other Robots have very small base moves but much larger total moves. They took a few seconds to get up to speed. This sort of movement we will call "train-like".
Spaceships uses train-like movement, with the minor exception of leg systems, which start off person-like but get more train-like as leg systems are added. Its likely that both types of movement can be engineered and each will be engineered for different purposes.