Agal [125]

Attributes: [115]

ST 12[20]HP 12 [0]
DX 13[60]Per 12 [5]
IQ 11[20]Will 10 [-5]
HT 12[20]FP 12 [0]

basic speed 6.00 [-5]
Move 6 [0]

Scimitar (16): 1d6+3 Cut
Scimitar (16): 1d6 Imp
Longbow (14): 1d6+1 Imp

Dodge: 10
Parry (Scimitar): 12

Disadvantages: [-50]
Pacifism (Cannot Harm Innocents) [-10]
Code of Honor (Desert)* [-10]
Enemy (Old Tribe, Medium group, appears on 9 or less, Rival)** [-10]
Compulsive Storytelling (CR 12) [-5]
Bad Temper (CR 12) [-10]
Sense of Duty (Friends and Companions) [-5]

Advantages: [20]
Combat Reflexes [15]
Fit [5]

Skills:[40]

Broadsword 16 DX+3
[12]
Bow 14 DX+1 [4]
Fast-Draw (Arrow) 14 DX+1 [1]
Fast-Draw (Sword) 14 DX+1 [1]
Riding (Camel)
14 DX+1
[4]
Animal Handling (Camel)
12 IQ+2 [4]
Survival (Desert)
13 Per+1 [4]
Fast-Talk 12 IQ+2 [4]
Stealth
14 DX+1
[4]
First Aid
12 IQ+1 [2]

Equipment:

  • ST12 Longbow ($200, 3 lbs)
  • Curved Scimitar (Broadsword, $500, 3 lbs)
  • Hip Quiver with 20 arrows ($55, 3 lbs)
  • Leather Armor ($100, 10 lbs)
  • 1 man tent ($50, 5 lbs)
  • Personal Basics ($5, 1 lb)
  • $90 in coin

Notes:

Agal is a desert tribesman who hasn't lived with his tribe since the unfortunate death of his father during a hunting accident. At least, that's their story. He refers to it as "Murder", and is pretty sure the current leader of the tribe had his father killed. He's been working the caravan routes since to make ends meet. He's a proud warrior and seasoned desert traveler with a quick tongue, and perhaps the most rounded of the applicants. 

**Agal's Enemy Disadvantage should be rolled for each "Chapter". Usually it will be someone random tribe member who notices him, and decides to make life a little difficult for him. Possibly by merely being around.

*Code of Honor (Desert):Hospitality is sacred. Never ignore an insult (apology or combat is required). Repay favors in kind if possible. Keep your vows.

Agal is broadly based on the "Squire" template from DF15: Henchmen

an "Agal" is a black doubled rope which holds an Arab's headdress on.

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