This is an adventure intended for GURPS. Its not strictly for dungeon fantasy, as there is quite a bit of role-play and social elements, but its meant for that sort of game, and that sort of point values. A secondary element is its meant to be told as a fairy tale: a King looking for a bride, a castle under the sea, and a treaty taken deadly seriously. The story is meant to be set in the town of Gazim, a sea-side desert fortress built on the edge of an evil empire and reasonably hostile to it, but it could be set anywhere with the ocean, even in Yrth (I was actually surprised just how well it fit in Yrth).
Showing posts with label Adventure. Show all posts
Showing posts with label Adventure. Show all posts
Monday, March 16, 2026
Thursday, April 21, 2022
Adventure Generation: Setting, Conflict, Position, Detail
Christopher Rice suggested writing something about how people write and prepare for adventures, and I thought I'd share how I generate my adventures, or at least my adventure ideas. I love coming up with ideas and scenarios for adventures, even if they aren't always complete until the game actually gets played. I have a fairly simple set of steps I use to generate ideas, and I actually follow them pretty formally: while sometimes I'll start with one of the later steps in mind, most of the time I quickly duck back and go through the steps.
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