Wednesday, December 13, 2023

CtEA Pregens: Heavies

I've made a big deal about the high stats of the NPC fighters in Ein Arris and my worries about making sure that the players can defeat them. The pregens presented up until now have focused on some sort of edge the fighters don't have access to. These pregens are built to take them head to head: with 125 points, they can be just a little stronger, and just a little more skilled. They can also carry heavier gear that their foes, and outmaneuver them socially or in the desert.

Agal is a desert tribesman who hasn't lived with his tribe since the unfortunate death of his father during a hunting accident. At least, that's their story. He refers to it as "Murder", and is pretty sure the current leader of the tribe had his father killed. He's been working the caravan routes since to make ends meet. He's a proud warrior and seasoned desert traveler with a quick tongue, and perhaps the most rounded of the applicants.  

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Hawser is an oversized guard with a oversized smile and a oversized blade. He got into the business to keep people safe and that's what he intends to do. Hawser is a dangerous warrior, and he cuts an imposing figure... he wins a lot of fights with nothing more than a steady gaze down at his smaller foes. He does require a lot of food and is a little lazy in the morning. He has a fine sense of camaraderie, and is quick to make friends. His desert experience is minimal: he relies on others to deal with getting him to the fight.

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Lariat is a hardened warrior who prides himself on being tougher than everyone else. He wears heavy armor in the desert and carries a shield around town. Lariat has never bothered to really figure out camels, but he's skilled at surviving in the desert, and the merchant's guild is very familiar with him. He's scarred from many battles, and looks the part of "Dangerous Thug who doesn't care". Underneath his rough exterior and bad temper, he's got a kind heart, even if it shows by grumbling "now let me do the hard part". Lariat is a dangerous warrior with great defenses capable of doing a lot of damage. He doesn't have a ranged attack, and his armor slows him down a little. Just don't let him do any negotiating.

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Prusik is a seasoned caravan guard who has spent much of his life going back and forth across the desert. He loves the freedom of being in a new place every few days, and having nothing around him but the big wide desert. He tends to let loose when he's in town, and he's a sucker for a pretty face, but on the trail he's dependable and experienced. With his shield, he's a suburb defensive fighter and good offensive fighter, and he's an old hand in the desert. He also has some useful experience with merchants and soldiers and can rub shoulders with either, though his appearance is off-putting to many.

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Agal's enemy disadvantage requires a little extra work to make happen for the GM, but he's one of my favorite characters, and a player can have a lot of fun with that. Keffiyah might be a member of his tribe: if using both at the same time its probably best to let the players decide what they want to do. 

Caravan to Ein Arris discourages armor by giving social penalties and cautioning that the desert is hot: Lariat is built to not care about the social penalties and to be able to take the desert heat. Using the Heat rules (basic page 434) will actually make Lariat look more impressive rather than slowing him down. 

Shield show up on these characters.  A single (surprising) character has shields in Ein Arris. This is an edge that Prusik and Lariat bring to the fight against the fighters in Ein Arris.

The pictures are from

This is the final set of characters for Ein Arris. Fifteen characters for the easiest adventure in Gurps to obtain and run. I hope you find these characters useful, and if you don't use them for Ein Arris, I hope you find them a good starting point for your own characters, for NPC's, or for characters in a different campaign. Rename them, give them quirks, adjust weapon loadouts, swamp traits in and out... they are there for you to use. Its been quite a journey creating them, and I hope this is only the beginning for them. Happy Gaming!

Wednesday, December 6, 2023

CtEA Pregens: Skirmishers

With its suggestion of light armor and Gurps's emphasis on weapon skill, the skirmisher template is a great match for Ein Arris Characters. These characters are quick on their feet and skilled with their weapons. They generally don't hit as hard as other combat characters*, but they will hit more often, and take fewer hits themselves. They also generally have a lot more mobility than other characters, with high moves and two of them are fantastic riders. These characters are more skilled in combat that the fighters they'll be put up against, but may need multiple hits on their foes and are less capable of taking hits. Their High DX also tends to make this bunch sneaky and good shots*. I was also surprised by the amount of desert expertise they ended up with.

*Except Sisal, who hits quite hard and has no ranged attack. Sisal kind of stands out in this group. like he often does.

Lana is a poor country girl who's in the city for the first time. She's tired of her humble beginnings and wants to see the world. She's also woefully inexperienced in the world, unless it involves animals or fighting. She has all the enthusiasm and impulsiveness of youth, and she's probably going to need someone to guide her through all of this. Lana's equipment isn't very good, but she makes up for that with skill and speed. She's a formidable fighter and athlete, and she's familiar (if not expert) with the desert. She has wide experience with animals, and is an impressive rider. 

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Halter is a camel racer and dare devil from Kedris who provides caravan security to pay the bills and find people to race camels against. He's bold, courageous, and more than a little cocky. He has a tendency to perform better when others are watching and is constantly showing off and challenging others to contests and making bets. He's a great rider, a solid animal handler, and he knows his way around the desert, speaking languages from both sides. Halter takes the security part of his job seriously as well: he's got great reflexes and fancies himself a swordsman, and not without reason. He's by far the best mounted warrior in these pregens. He's also a pretty good shot with a bow. Just keep an eye on him... he can be a loose cannon at times!

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Sisal is a swordsman and wanderer from another land. He has devoted himself to the study of the sword and the defense of the innocent. Sisal goes from place to place looking for opportunities to help people, and to distinguish himself in combat. He speaks the local language, and others as well, but this is as far as he has come, and the others aren't useful here. He is constantly quoting proverbs, but they aren't the local ones, and can come off as rather odd. Sisal is a world-class swordsman, and this isn't quite his first time in the desert. He doesn't have a ranged option, preferring to rely on his sword.

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Vang is an excitable young man hawking his skills as a caravan guard. He's quite awkward and frequently puts his foot in his mouth, but he's an excellent spearman, he's honest, and he's the fastest runner you're likely to hire. He is a little distractable, but pairing him with someone else should help. Vang doesn't hit hard, but he hits a lot, and its hard to either close with him or hit him. He's picked up a few desert skills in the meantime as well.

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They ended up with a variety of different weapons. When I first built the set of characters I noticed almost everyone was using a broadsword. Lana was an early exception to that, and my attempts to diversify the weapons used hit this group the hardest. Only one of them uses the broadsword. Sisal's sword I'm happy with: his high concept is "swordmaster" and a slightly longer sword really underlines that. I'm a little unsure if giving Vang a spear was a good idea or not: if you want to change up his weapon, go right ahead.

Lana's signature disadvantage is that she is poor. I loved building her, but wished I had extra points to fill out her personality in addition to being poor, but left wealth as part of the disadvantage cap. Its quite possible to add -15 more in disadvantages (Stubborn, Curious, Pacifism (Innocents),  and Gullible are good options) to her to boost skills like staff, acrobatics, fast-talk, or survival (Desert).

Hiking was intentionally left off these characters (and all characters) because Ein Arris doesn't recommend or use it. Though I suppose most of the time they ride.

Many of these characters are very close to their weight limit, and they rely on mobility. Because of this, they are often fighting without their tents. In most situations its probably on their camel, which is nice, but could be an issue if they are without their camel or are paranoid about loosing their tent and fight with it on their back.

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I hope you enjoy these characters! Only one set left!