![]() |
Art Assets for Mooks! |
Worlds Beyond Earth
Thursday, February 2, 2023
Long Range Tactical Combat In Gurps
Tuesday, January 17, 2023
A Simpler Basic Action Template
I'm really fond of using the Basic Action Template from the Action 4 book of Gurps. But I recently realized that I don't use it as written in the book, because I mostly use it for quick NPCs. So this is the method I use:
- Pick a Set of Attributes
- Add the Basic BAT skill list
- A number of Packages (here's a handy index)
- A few rough adjustments of skills and advantages
And that's it! You now have a quick character with a fairly robust array of skills!
Wednesday, January 11, 2023
Index Of BAT Packages
Most of these packages come from Action 4: Specialists, but some of them come from Pyramid 3/112, or from my posts about Melee Weapons for the BAT, using Action 4 with Infinite worlds, and Adapting Template Toolkit 3: Starship Crew. I have marked these with Py for Pyramid, m for melee, iw for infinite worlds, and sc for starship crew.
Monday, October 31, 2022
Snowmobiles in Gurps
The same thing I did last time I needed snow mobiles. Use the stats of motorcycles from the basic set. Its simple-- but how close are they really?
This is the second time I'm doing this, and I expect it to matter more this game, so I started looking up stats. Snowmobiles are actually really fast. Maybe even faster than the bikes, though that may be only under ideal conditions. The enthusiasts also claim they accelerate faster than motorcycles. So we can leave those numbers. Snowmobile's range is a lot lower than bikes: they get terrible gas mileage, so we'll halve the range. They're also a bit harder to handle than motorcycles, but they're more stable. So -1/+1 to Hnd/SR. The weights seem to be in the correct ballpark, and the costs aren't bad either. I'm not sure about ST, so we leave it there.
So to use a motorcycle's stat-block for a snowmobile
- drop handling by 1, raise stability rating by 1
- halve the range
And that's it! You have a range of snowmobiles! I hope you find this useful. Its a fairly quick and dirty conversion, but it seems functional enough. If I'm weird and the only GM who ever ends up using snowmobiles in their games, I hope I have now inflicted the need to use snowmobiles in the game upon all of you. Happy adventures in the snow!
Tuesday, October 11, 2022
Monster Hunter Pregens
I've written up these characters as pregens, and generated some faces for them with artflow.ai. Each character has a sidekick template from Gurps: Monster Hunters 4, plus a monstrous template to add an inhuman race. Their inhuman templates are drawn from pyramid, blogs, and one is even from the original book. Most have their two templates contrasting each other rather than complimenting: that's part of the fun. I hope you find the pregens useful in some way: I've found the characters to be a lot of fun.
- Ernest Clay, Whitecoat Golem
- Dan White,Vampire Muscle
- Wesa, Ghostly Brother
- Michael Issac Babbage, Android Geek
- Aaron Emersol, Immortal Fixer
I've really enjoyed these characters. I hope you enjoy them as well!
Thursday, August 4, 2022
Review: Action 9 - The City
The first chapter is very dense, explaining how to turn numbers from city stats (and/or real world data) into numbers for action. While reading it, I thought: "How will I ever do all this?" Its good stuff, but it didn't have much context to hang the numbers on.
Fortunately, in most cases, you won't have to actually translate these factors, because chapter two is full of six very slick examples. These cities aren't real... and yet you've seen them each half a dozen times in movies. They form a wonderful grab bag of locations that can be used again and again. They can inspire you when designing locations for games, and even if you want something slightly different, these cities form a solid starting point for tweaks and as a way to remember what features to touch.
So my recommendation for this book is to read the second chapter first. Its a catalog of evocative modern locations with stats for action heroes. They provide advice on what chases through them look, how police responses work, and hooks for villains and plots. My only comment is I wish that we had six more of them for a round dozen. If you want colorful locations for action heroes, go ahead and get this book, and read chapter 2. And then look up what you need to use out of chapter 1.
I hope this helps you decide if you want this book or not. Happy Gaming!
Wednesday, July 27, 2022
Magic Systems I use in My Gurps Games
I've mainly used three systems of magic in my Gurps games: Magic as Powers, Ritual Path Magic, and magic as technology. This is quite a bit less less than I thought I've used, and I'm actually somewhat surprised by it. I've tinkered with several of the systems, but the main ones I've run for players are Magic as Powers, Ritual path magic, and magic as technology.