Thursday, December 31, 2015

Necromancy as a Power

I like magic as powers. It just feels so straightforward and easy to balance (or at least to keep track of). You have the magic that you have, not some crazy spell list. If you need additional powers, you have rules for stunts. Yet I've never really been happy with just listing allies. So here is a set of powers that lets a necromancer control undead, create undead, and build up massive armies with soft limits rather than hard ones, and without too much hand-waving.

The powers given here are using multiplicative modifiers, which I recommend doing any time you use a powers system.

Tuesday, December 1, 2015


Wember Magic is a slow but powerful magic strongly associated with cloth. The magic originates in the hands of the weavers (who are minor mages), but the true benefactors are those who can afford their prices. Most wember items are clothing, and the effects apply to the one who wears it -- or the thing wrapped in it, as some effects are useful for objects or creatures.