Wednesday, December 13, 2023

CtEA Pregens: Heavies

I've made a big deal about the high stats of the NPC fighters in Ein Arris and my worries about making sure that the players can defeat them. The pregens presented up until now have focused on some sort of edge the fighters don't have access to. These pregens are built to take them head to head: with 125 points, they can be just a little stronger, and just a little more skilled. They can also carry heavier gear that their foes, and outmaneuver them socially or in the desert.

Agal is a desert tribesman who hasn't lived with his tribe since the unfortunate death of his father during a hunting accident. At least, that's their story. He refers to it as "Murder", and is pretty sure the current leader of the tribe had his father killed. He's been working the caravan routes since to make ends meet. He's a proud warrior and seasoned desert traveler with a quick tongue, and perhaps the most rounded of the applicants.  

GCS Sheet    PDF Sheet    Blog Sheet 

Hawser is an oversized guard with a oversized smile and a oversized blade. He got into the business to keep people safe and that's what he intends to do. Hawser is a dangerous warrior, and he cuts an imposing figure... he wins a lot of fights with nothing more than a steady gaze down at his smaller foes. He does require a lot of food and is a little lazy in the morning. He has a fine sense of camaraderie, and is quick to make friends. His desert experience is minimal: he relies on others to deal with getting him to the fight.

GCS Sheet    PDF Sheet    Blog Sheet 

Lariat is a hardened warrior who prides himself on being tougher than everyone else. He wears heavy armor in the desert and carries a shield around town. Lariat has never bothered to really figure out camels, but he's skilled at surviving in the desert, and the merchant's guild is very familiar with him. He's scarred from many battles, and looks the part of "Dangerous Thug who doesn't care". Underneath his rough exterior and bad temper, he's got a kind heart, even if it shows by grumbling "now let me do the hard part". Lariat is a dangerous warrior with great defenses capable of doing a lot of damage. He doesn't have a ranged attack, and his armor slows him down a little. Just don't let him do any negotiating.

GCS Sheet    PDF Sheet    Blog Sheet 

Prusik is a seasoned caravan guard who has spent much of his life going back and forth across the desert. He loves the freedom of being in a new place every few days, and having nothing around him but the big wide desert. He tends to let loose when he's in town, and he's a sucker for a pretty face, but on the trail he's dependable and experienced. With his shield, he's a suburb defensive fighter and good offensive fighter, and he's an old hand in the desert. He also has some useful experience with merchants and soldiers and can rub shoulders with either, though his appearance is off-putting to many.

GCS Sheet    PDF Sheet    Blog Sheet

Agal's enemy disadvantage requires a little extra work to make happen for the GM, but he's one of my favorite characters, and a player can have a lot of fun with that. Keffiyah might be a member of his tribe: if using both at the same time its probably best to let the players decide what they want to do. 

Caravan to Ein Arris discourages armor by giving social penalties and cautioning that the desert is hot: Lariat is built to not care about the social penalties and to be able to take the desert heat. Using the Heat rules (basic page 434) will actually make Lariat look more impressive rather than slowing him down. 

Shield show up on these characters.  A single (surprising) character has shields in Ein Arris. This is an edge that Prusik and Lariat bring to the fight against the fighters in Ein Arris.

The pictures are from

This is the final set of characters for Ein Arris. Fifteen characters for the easiest adventure in Gurps to obtain and run. I hope you find these characters useful, and if you don't use them for Ein Arris, I hope you find them a good starting point for your own characters, for NPC's, or for characters in a different campaign. Rename them, give them quirks, adjust weapon loadouts, swamp traits in and out... they are there for you to use. Its been quite a journey creating them, and I hope this is only the beginning for them. Happy Gaming!

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