Wednesday, November 25, 2020

Mechanical Horse: The Broken Clockwork World

The Broken Clockwork World is a 10 page PDF that was sold as one of 12 in a 3$ bundle on kick-starter. As such, its a fairly small PDF, and using the world probably requires a little expansion on the part of the GM. 

A big element of the Broken Clockwork world is its steampunk robots. One line in the PDF makes reference to soldiers on mechanical mounts or horses with gas masks. These have caught my imagination, and the image of troop of soldiers on steeds of iron is an awesome one.

Wednesday, November 18, 2020

Robots as Spaceships: Armor Options


In a previous post, I compared Gurps: Spaceships armor to the very best personal armor in Gurps, and came to the conclusion that spaceship's armor was weak, especially T8 body armor and ultra-tech armors. Since that post, I've participated in a few conversations about spaceships armor in Gurps. I still think that its on average weaker than it should be, but how much weaker depends on the context. Here, rather than advocating a single "one size fits all" armor tweak, I'm going to look at options for getting the sort of armor your game needs. 

Thursday, November 12, 2020

Alternate Parrying of Heavy Weapons


A while back I was playing out a sample combat to see how some mystically-powered knights fared against the massive beasts their order was founded to combat. And I found myself frustrated with parries. The knight could block essentially any attack, against almost any size of beast he faced. So I've come up with a new parry system. I hope you find it useful.