Wednesday, November 15, 2023

CtAE Pregens: Archers

When looking at making characters for caravan to Ein Arris, I went looking for ways to get an edge on its deadly opponents, Fighters I, II, and III. I came up with a couple of options, but one of the strongest was ranged combat. Only one of them carries a bow, and none of them carry shields. This means archery is a good way to beat them. Archers are also Iconic RPG characters, and a memorable type of warrior. While most of the pregens carry bows, these three excel at using them. 

Manila is a world-class markswoman with a lot of determination and a touch of social skills. She can make the most difficult shots of the three. 

GCS sheet    PDF sheet    Blog Sheet

Jute is a quick-fire archer with a generous heart haunted by deaths he's seen. He's the best in close combat of the three, and the fastest shot.

GCS sheet    PDF sheet    Blog Sheet

Keffiyah is a crafty desert expert and tribesman who is out to see and experience the world. He is an expert at scouting, riding, and at shooting from concealment.

GCS sheet    PDF sheet    Blog Sheet

If you have access to Gurps: Martial Arts, all of these characters are good enough to use "Quick Shooting" (p 119), though Keffiyah will struggle a little. This can go a long way to making these characters feel awesome, though they don't need to use it.

Keffiyah is one of my two "Desert Tribesmen" characters. These people are only mentioned in passing in the original adventure. 

Don't feel obligated to stick with the names. I have a quirky little scheme for the names, but by all means, go ahead and rename the characters. Or change a feature of the sheet or two, or even go so far as to use Jute's disadvantages and Manila's skills and advantages to make a grumpy sharp shooter instead of a grumpy quick-shooter.

These characters were among the first characters I came up with for this set, especially Jute and Manila. Keffiyah was the hardest to build, as I had real trouble figuring out who he really was. I have 12 more characters coming, organized into three groups: Skirmishers, Heavies, and Agents.

Characters' pictures were generated using artflow.ai. Its a fairly old character generator that specializes in RPG themes and has branched into general AI art generation. (I have much uglier pictures from the same site for all these characters)

I hope you find them useful. Mostly, next time someone wants to run Ein Arris quickly, I hope they can skip character creation and just get their players playing!

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