Thursday, September 24, 2026
The Tower of Roulen
Monday, September 21, 2026
Ice Wyrm to Sand Wyrm
This is not a terribly hard conversion.
And there we have it. Simple as that.
Now, you may not need a Sand Wyrm specifically, but the general principle applies. Take a monster close to what you want and change it to fit your scenario. If you need tons and tons of elder things, edit existing mundane entries, adding tentacles or removing their eyes (or adding far too many eyes) and alter their fluff a little. That's why it's called "fluff", after all.
Maybe this is an obvious thing. But I find a lot of GMing is just about fundamentals. So here is a Sand Wyrm, and here is a tool. I hope you find the monster useful! And if not, I hope you find the technique useful!
Tuesday, September 15, 2026
Table of Feline Instincts
Here I present a table of "Feline Instincts". Or in other words, random cat behaviors. I built this is for Psi-Wars and the Asrathi, but it applies to any cat or catfolk race where a player might want inspiration on what to do for a bit of flavor. Catfolk seem to be a favorite racial option in GURPS. I've probably had as many catfolk PC's as any other race except humans. Only elves might come close. So hopefully a fair number of you will find this useful.
This was requested by Kalzazz, and it seems simple enough.
- Grooming fur with the tongue
- Looking up distractedly a something no one else can see or care about
- Giving a small startled jump
- Rubbing up against a nearby object
- Spotting a small moving object to chase
- Attacking a small dangling object.
- Curling up somewhere to rest
- Sniffing something half-interested
- Walking impossibly slowly
- Climbing up something
- Slowly blinking at someone
- Staring intensely at someone
- Stretching out and extending claws while yawning
- Hacking up a hairball
- Flopping onto something
- Sleeping with eyes 3/4's of the way shut.
- Eating something random nearby
- Swishing the tail back and forth
- Suddenly running a very short distance to look at something
- Kneading something with claws
This is designed so that if you need your cat or cat person to do something randomly feline, you have a reference to pick from or roll on. A simple 20 sided die will do, or just click the button below.
I hope you find this useful. At least one of you should. Happy Gaming!
Tuesday, September 8, 2026
Dakka Golem
| ST | 8 | HP | 12 | Speed | 5 |
| DX | 12 | Will | 8 | Move | 5 |
| IQ | 8 | Per | 10 | ||
| HT | 12 | FP | N/A | SM | -3 |
| | |||||
| Dodge | 9 | Parry | N/A | DR | 3 |
Bolt (15): 1d6+1 Impaling. Range 84/180. Acc 3 if aiming. 10 Shots (3i). Can fire once a round.
Kick (10): 1d6-1 crushing. Close Reach
Traits: Quadruped, Lifting ST +4, Cannot Speak, Automaton, Cannot Learn, Doesn't Breathe, Doesn't Eat or Drink, Doesn't Sleep, High Pain Threshold, Immunity to Metabolic Hazards, No Blood, Reprogrammable, Unfazeable, Unhealing (Total), Unliving, Unnatural
Skills: Crossbow- 16, Climbing - 12
Class: Construct
Dakka Golems are made from a repeating crossbow, but the process of destroying one also destroys the intricate mechanisms of the weapon. Their bolts are occasionally poisoned. Daka Golems are incapable of loading themselves once all their bolts have been fired. Once empty, they are generally helpless and usually instructed to flee back to a loading location until they can be reloaded, or wait for an ally to come reload them. It takes 3 seconds to load a single bolt, and 30 seconds to load all 10. A smart master will usually place them somewhere protected, as they rely on range and have poor melee defenses
I hope you find a use for these little monsters. I know I have!
