Ruffian

ST 14
HP 14
DX 13
Per 10
IQ 10
Will 10
HT 12
FP 12

basic speed 6.00
Move 6 
DR 6 (Arms and Torso only) 

Sword (16): 2d6+1 Cut
Sword (16): 1d6+2 Imp
Shield Bash (15): 3d6+1 Cr
Crossbow(14): 3d6+1 Cr 

Dodge: 10
Parry (sword): 14

Traits: Combat Reflexes

Personality Disadvantages: Roll three of Bad Temper(1), Bully(2), Bloodlust (9), Callous(3), Greedy (4), Code of Honor (Stays Bought) (5), Social Stigma (Criminal) (6), Odious Personal Habit (Rude, Body Odor, or Slovenly Dressed) (7), Stubbornness (8)

Skills: Broadsword -16, Shield -15, Crossbow -14, Brawling -13, Wrestling - 12, Stealth -12, Intimidation -10

These are thuggish ruffians for a Gurps Dungeon Fantasy game. capable of being dangerous to delvers, these are based on the "Brute" template from henchmen. They aren't run of the mill bandits, but dangerous veterans with a fair amount of training and violence under their belts. 

That said, they're not nearly at the level of a delver, and they haven't even been optimized the way a PC henchman would be. 

These were created for the Wedding of the Sea King, but are among the most likely to used outside of it from all the character sheets I made for it.

The personality disadvantages are optional: in most cases you won't need them, but if you do, its nice to have.


No comments:

Post a Comment