| ST | 8 | HP | 12 | Speed | 5 |
| DX | 12 | Will | 8 | Move | 5 |
| IQ | 8 | Per | 10 | ||
| HT | 12 | FP | N/A | SM | -3 |
| | |||||
| Dodge | 9 | Parry | N/A | DR | 3 |
Bolt (15): 1d6+1 Impaling. Range 84/180. Acc 3 if aiming. 10 Shots (3i). Can fire once a round.
Kick (10): 1d6-1 crushing. Close Reach
Traits: Quadruped, Lifting ST +4, Cannot Speak, Automaton, Cannot Learn, Doesn't Breathe, Doesn't Eat or Drink, Doesn't Sleep, High Pain Threshold, Immunity to Metabolic Hazards, No Blood, Reprogrammable, Unfazeable, Unhealing (Total), Unliving, Unnatural
Skills: Crossbow- 16, Climbing - 12
Class: Construct
Dakka Golems are made from a repeating crossbow, but the process of destroying one also destroys the intricate mechanisms of the weapon. Their bolts are occasionally poisoned. Daka Golems are incapable of loading themselves once all their bolts have been fired. Once empty, they are generally helpless and usually instructed to flee back to a loading location until they can be reloaded, or wait for an ally to come reload them. It takes 3 seconds to load a single bolt, and 30 seconds to load all 10. A smart master will usually place them somewhere protected, as they rely on range and have poor melee defenses
I hope you find a use for these little monsters. I know I have!

No comments:
Post a Comment