Roulen, Paranoid Mage

Attributes: [110]
ST 9[-10]HP 9 [0]
DX 12[20]Per 12 [-15]
IQ 15[100]Will 15 [0]
HT 11[10]FP 16 [0]

basic speed 6.00 [5]
Move 6 [0]

Wizard's Staff (17): 1d6+1 Cr
Stone Missile (14): 1d6+1/ Cr Per Energy. Range 40/80. Acc 2
Rain of Stones : 1d6-1/2d6-2 Cr. Area spell. 

Dodge: 11   
Parry (Staff): 15   

Disadvantages: [-46]
Stubborness [-5]
Paranoia [-10]
Enemy, (The Emperor, Large powerful group, Hunter, 6 or less) [-25]
Sense of Duty (Friends and Companions) [-5]
Racial Quirk-level reputation (Mischief makers, only outside City) [-1]

 
Advantages: [146]
Combat Reflexes [15]
Luck [15]
Magery 6 [65] 
Gizmo 2 [10]
Very Wealthy [30]
Night Vision 5 [5]
Rapid Healing [5]
Sharp Teeth [1]

Skills:[49]

Hidden Lore (Magic Items) 15 IQ [2]
Occultism 15 IQ [2]
Alchemy/TL3 15 IQ [8]
Thaumatology 18 IQ+3 [1]
Hazardous Materials/TL3 (Magical) 14 IQ-1 [1]
Research/TL3 14 IQ-1 [1]
Speed-Reading 14 IQ-1 [1]
Teaching 14 IQ-1 [1]
Writing 14 IQ-1 [1]
Meditation 15 Will-1 [2]
Staff 15 DX+3 [12]
Innate Attack (Projectile) 14 DX+2 [4]
Fast-Draw (Potion) 15 DX+3 [4]
Stealth 11 DX-1 [1]
Hiking 10 HT-1 [1]
Savoir-Faire (High Society) 16 IQ+1 [2]
First Aid/TL3 15 IQ [1]
Cartography/TL3 14 IQ-1 [1]
Strategy 13 IQ-2 [1]
Scrounging 12 Per [1]
Climbing 11 DX-1 [1]

Spells[44]: 

Recover Energy - 20
 
Air
Seek Air - 19
Create Air - 19
Shape Air - 19
Body of Air - 19
Walk on Air - 19
 
Movement and Protection
Glue - 19
Haste - 19
Grease - 19
Apportation - 19
Missile Shield - 19
Reverse Missiles - 19
 
Earth
Seek Earth - 19
Shape Earth - 19
Earth to Stone - 19
Create Earth - 19
Rain of Stones - 19
Flesh to Stone - 19
Stone to Earth - 19
Stone to Flesh - 19
Body of Stone - 19
Entombment - 19
Stone Missile - 19
Walk Through Earth - 19
Steelwraith - 19
 
Assorted
Light - 19
Lend Energy - 19
Might - 19
Detect Magic - 19
Simple Illusion - 19
 
Enchantment
Animation - 18
Golem - 18
Powerstone - 19
Deflect - 19
Fortify - 19
Lighten - 19
Accuracy - 19
Enchant - 18
 
Meta-Magic
Counterspell - 19
Ward - 19
Great Ward - 19
Delay - 19
Link - 19

 

Equipment:

  • Wizard's Staff (Balanced, Accuracy +!, $5,200, 4 lbs)
  • High Status Wizard's Robes (Fortify 3, Deflect 1, Status 2, $8,200, 2 lbs) 
  • 6 Paut ($810, 3 lbs)
  • 4 Major Healing Potions ($1400, 2 lbs)
  • 2 Great Healing Potons ($2,000, 1 lb)
  • A great many other items he doesn't carry on himself. Notably, he owns a tower...

Notes:

Roulen was once a mighty wizard at the court of a powerful ruler, a king or an emperor, where he served his lord and was an active participant (and perhaps schemer) in court politics. He met his wife there, and for a time they lived near the vibrant center of politics and culture. 

Then Roulen backed the wrong faction, and found he had to flee for his life. Coming to the area near the PC's, he found a tower built by another at powerful mana source and set up a new life as a enchanter. He changed his name, rarely leaves his tower, and lives in fear that the agents of the powerful ruler will one day come for him and his wife. 

He warns intruders away with overly specific threats, and assumes anyone who doesn't turn away is an assassin. He lays traps for intruders (especially using meta-magic), and posts signs for people to stay away. 

In combat he prioritizes spells that protect himself: Reverse Missiles and Steel-wraith are favorites. Then he will cast area spells or spells that remove the opponent completely from play (entombment, flesh to stone). He is focused on his survival and the survival of his wife, so if he can get both of them away, he'll run, but that's unlikely to be the case, so he will likely stand and fight (possibly to the death)

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