Pelag, Shark Man Captain


ST 20
HP 20
DX 16
Per 12
IQ 10
Will 12
HT 13
FP 13

basic speed 7.25
Move 7 (Water Move 7) 
DR 7 (2 natural DR, 5 from armor) 

Spear (20): 2d6+2 imp (2)   
Club (20): 3d6+3 Cr 
Shield Bash(18): 1d+2 Cr 
Bite (13): 1d+1 Cut 

Dodge: 11
Parry (club): 15
Parry (Spear): 15
Block (shield): 15

Traits: Amphibious, Doesn't Breath (Gills), Combat Reflexes, Nicitating Membrane, Pressure Support 3, Speak Underwater, Night Vision 6, Dependency (Water, Very Common, Daily), Sharp Teeth, Born War Leader 2, Weapon Master (Spear)

Gear: Balanced Light Club, Balanced Fine Penetrating (AD (2)) Spear, Fortified +1 Scale Armor

Skills: Spear -19, Broadsword -19, shield -18,  Swimming -14, Brawling -17,  Wrestling - 16, Stealth -16, Intimidation -13, carousing -14, Tactics -12, Leadership -12

Pelag is a captain of the Sharkmen, an Imposing leader and Soldier, sent to do the bidding of the shark King. He will fight to the death for the honor of the shark king, but his soldiers will generally flee when he goes down. 



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