Trait Lists

Traits

Negative Traits

These traits describe character disadvantages. They reflect weaknesses, character flaws, and the restrictions of taking the high road. While you may be assigned to take them, you do not need to be -- to a point, these lists can be drawn from freely . most GM's will either say that so many of them is too much or that the purchased negative traits do not fit the character concept.

Heroic:
Code of Honor (Informal) (-.5)
Code of Honor (Formal) (-1)
Guilt Complex (-.5)
Charitable (-1.5)
Sense of Duty (Companions) (-.5)
Sense of Duty (Country or Cause) (-1)
Pacifism (Cannot Harm Innocents) (-1)
Pacifism (Cannot Harm Kill) (-1.5)
Selfless (-.5)

Upright:
Truthful (-.5*)
Honest (-1*)
Disciplines of Faith (ritual living) (-.5)

Dislikeable:
Appearance -1 (-.5)*
Social Stigma (ignorant) (-.5)
Social Stigma (Criminal Record) (-.5)
Odius Personal Habit -1 (-.5)*
Disturbing Voice (-1)
Delusion (minor) (-.5)
Bad Smell (-1)
No sense of humor (-1)

Fighter:
Bully (-1)
Bad Temper (-1)
Blood Lust (-1)
Callous (-.5)

Unblooded:
Pacifism (relectant Killer) (-1)
Pacifism (Self Defense) (-1.5)
Combat Paralysis (-1.5)
Post Combat Shake (-.5)
Cowardice (-1)
Low Pain Threshold (-1)

Worn Soldier:
Wound (-.5)
Nightmares (-.5)
FlashBacks (minor) (-.5)
FlashBacks (major) (-.5)
Pain Attacks (see Physical weakness)

Motivation:
Greed (-1.5)
Fanaticism (-1.5)
Obsession (-1)
Vow (-.5)
Workaholic (-.5)
Xenophilia (-.5)

Social Impairment:
Easy to Read (-1)
Clueless (doesn't get verbal interaction) (-1)
Confused (doesn't handle strange situations) (-1)
Gullibility(-1)
Oblivious (doesn't get motivations) (-.5)
Mild Shyness (-.5)
Stuttering (-1)

Appetites:
Addiction (Tobacco) (-.5)
Addiction (Alcohol) (-.5)
Compulsive Caurousing (-1)
Compulsive Gambling (-1.5)
Gluttony (-.5)
Laziness (-1)
Lecherous (-1.5)
Miserliness (-1)

Decision Making:
Curious (-.5)
HideBound (-.5)
Impulsive (-1)
Incurious (-.5)
Indecisive (-1)
Over confident (-.5)
Stubbornness (-.5)

Character:
Chummy (-.5)
Intolerance (Behavior or group) (-.5)
Jealousy (-1)
Loner (-.5)
Low Self Image (-1)
Selfish (-.5)
Short Attention Span (-1)
Workaholic (-.5)

Physical Weakness:
Bad Vision (requires glasses) (-1)
Hard of Hearing (hearing aid) (-.5)
Bad Back (-1.5)
Pain attack (-2 skills, 9 or less) (-.5)
Pain attack (-4 skills, 6 or less) (-.5)
Pain attack (-4 skills, 9 or less) (-1)
Skinny (-.5)
Very Fat (-.5)
Light Sleeper (-.5)
Motion Sickness (-.5)
Night Blindness (-1)
No sense of Smell (-.5)
Severe Food Allergy (-1)
Slow Healer (-.5)
Slow Riser (-.5)
Unfit (-.5)
Very Unfit (-1.5)

The 'Lists'

Many descriptors  have lists of traits to choose from. These are listed here, in order to save space and help make that page more navigable. These lists are not accessible to just any character. However, the descriptors they belong to are generally easy to obtain. You should use the descriptors because they will direct you to important features that should be bought along with the rest of these traits.

Super Competence

Gadgeteer:
Versatile (+1 to new things) (.5)
Gizmo (.5)*
one skill from crafter (.5)
one skill set of crafter (1)*
Compulsive Gadgeteering CR 12 (-.5)
Compulsive Gadgeteering CR 6 (-1)
absent mindedness (-1.5)
curious (-.5)
Delusion (“Technology can fix anything!”) (-1),
Intolerance (Luddites) (-.5)
Workaholic (-.5)

Supernatural Powers

Blaster:
2 ponts of blaster attacks (stacking) (2)*
2 points of blaster attacks (alternate) (.5)*
5 points of blaster attacks (alternate) (1)*
1 Blaster skill (.5)
1 Blaster Skill set (1)*
+2 ER(.5)*

Telepathy List:
1 telepathy skill (.5)
1 telepathy skill set (1)*
+2 ER(.5)*
Mind Link (1 person)(.5)
Mind Link (10 People) (1)
supersensitive (-1)
Delusion (Solve any problem with mind) (-1)
Compulsive Snooping (-1)
Flash Backs (-1)
Any From Telepathy Abilities

Holy List:
1 holy man skill (.5)
1 holy man skill set (1)*
True Faith (1.5)
True Faith(turning) (2.5)
Blessed (seek knowledge) (1)
Blessed (seek knowledge +5) (2)
Blessed (Heroic Feats) (1)
Immune to Magic (3)
Immune to 'Evil' Powers (2)
Resistant to 'Evil' Powers +8 (1)
Immune to Mind Attacks (3)
Resistant to Mind Attacks +8 (2)
Healing (3)
visualization (prayer) (1)
Clerical Investment (.5)
Magic Resistance 2 (.5)*
Disiplines of Faith (-1)
Sense of Duty (Fellow Religionists) (-1)
Vow (help those in need) (-1)
Fanaticism (-2)
Intolerance (-1)

Diviner List:
Anything from Diviner Abilities
1 diviner Skill(.5)
1 diviner Skill Set (1)*
+2 ER (.5)*

Nature Mystic List

Animal Empathy (.5)
Plant Empathy (.5)
Speak with Animals (2.5)
Speak with Animals (land) (1.5)
Speak with Animals (aquatic) (1.5)
Speak With Animals (Type^) (1)
Speak With Animals (Species) (.5)
Speak with Plants (1.5)
Speak With Plants (Type~)(1)
One Nature Mystic Skill (.5)
One Nature Mystic Skill Set (1)*
   
^Carnivorous mammals, reptiles, amphibians, insects, domestic animals, hoofed animals, moused sized animals, song birds, ect.
~ trees, flowers, grasses, thorns, sprouts, ect.

Exotic Forms

Flight Types:
Telekinesis (5)
Winged Hoverer (4)
Winged Flight (3)
Winged Glider (2)
Blimp (3)
-5 HP, -5 Lifting ST

Flight:
air move *1.5 (1)
air move *2 (2)
air move *3 (3)
air move +1 (.5)
Requires magic to work (-1)
*1.5 from crushing (-1)
-3 Lifting ST(-1)
Diminutive Package (-2)*
-1 Ground move (.5)
1 skill from Flight (.5)
1 Flight skill set (1) *

Aquatic List
One skill from Aquatic List (.5)
One Aquatic skill set (1)*
Enhanced Move (Water) *1.5 (1)
Enhanced Move (Water) *2 (2)
Enhanced Move (Water) *3 (3)
Water Move +1 (.5)*
Land Move +1 (.5)*
Human Form (1)
Breath Holding *25^ (0)
Breath Holding *70^ (.5)
Breath Holding *300^ (1)
Oxygen Absorption^ (.5)
Speak Underwater (.5)
SemiAquatic~(-1)
Aquatic ~(-1)
Water Move -1 (-.5)*
Land Move -1 (-.5)*
Doesn't Breathe air^ (-1)

~ replaces amphbious
^replaces Doesn't breathe (gills)

Unliving:
Doesn't Breathe (2)
Homogenous (2)
Doesn't Sleep (2)
Doesn't Eat or Drink (1)
High Pain Tolerance (1)
Immune to Pain (3)
No vitals (.5)
No brain (.5)

Any Thing from the "Not Human" List
Any Thing from the "Less than Human" List
Damaged Normally (-2)

Monster:
+1 ST (1)*
+1 Striking ST (.5)*
+5 HP (1)*
+2 DR (thick skin) (.5)*
+1 DR (hard) (.5)
+1 HT (1)*
High Pain Threshold (1)
Human form (1)
+1 size (-1)^
-1 ST (-1)*
-1 DX (-2)~
-1 IQ (-2)~
Anything From "Less than Human"
~ limited to -2 DX and -2 IQ.
^ may only be taken 1,4, or 9 times. 4 times requires 2 or more monster descriptors. 9 times requires 3 or more.

No Fine Manipulators:
+ 3 ST (-1)
+ 5 ST (-2)
+ 2 DX (-1)
+ 3 DX (-2)
+ 4 DX (-3)
+ 5 DX (-4)

Animal Types:
Horizontal, 4 legs (-.5)
Semi upright (-.5)
Aquatic (take aquatic descriptor) (0)
Flight (take flight descriptor) (0)
Upright (0)

Manipulation Levels:
No Fine Manipulators (-3)~
Bad Grip (-6 to DX rolls) (-1.5)
Bad Grip (-4 to DX rolls) (-1)
Bad Grip (-2 to DX rolls) (-.5)
Ham Fisted (-6 to fine DX rolls) (-1)
Ham Fisted (-3 to fine DX rolls) (-.5)
One manipulator (Trunk, agile mouth, ect) (-2)
Full Manipulation (0)
Three Arms (Trunk, extra arm, tail) (1)
Foot manipulators (.5)
~ Calculate the No Fine Manipulators Values

Animal List:
Enhanced Move *1.5 (1)
Enhanced Move *2 (2)
Enhanced Move *3 (3)
Enhanced Move *4 (4)
+1 Move (.5)*
+.25 Speed (.5)*
+1 ST (1)~
+1 DX (2)~
+1 DR (thick Hide) (.5)*
Teeth and claws (.5)
Human Form (1)
Bestial (-1)
Anything From "Less than Human"
~ limited to +4 ST and +2 DX

Graceful List:
Perfect Balance (1.5)
Flexible (.5)
Very Flexible (1.5)
Appearance (attractive) (.5)
Move +1 (.5)
Speed +.25 (.5)
1 skill from Athletic (.5)
1 skill set from Athletic (1)*

Hardy List:
Resistant To Metabolic +8 (1.5)
Resistant To Metabolic +3 (1)
Resistant To Poison +3 (.5)
Resistant To Disease +8 (.5)
Night vision 5 (.5)
Night vision 9 (1)
+1 HT (1)
+3 FP (1)
DR 2 (tough Skin) (.5)*
Reduced Consumption 2 (cast iron stomach) (.5)
Fit (.5)
Very Fit (1.5)
Fit to very Fit (1)   
-1 Move (-.5)

Senses List:
+1 Per (.5)
+2 to one sense (.5)
+5 to one sense (1)
Discriminatory Smell (1.5)
Discriminatory Hearing (1.5)
Telescopic vision (.5)
Peripheral Vision (1.5)
Ultrasonic Hearing (1.5)
Ultraviolet Vision (1)
Infra Vision (1)
Sonar (2)
Vibration Sense (1)
tracking Skill per+1 (.5)

Leech:
Drain Blood (Heals FP, 1 to 3, 1/sec) (3)
Drain Blood (Heals FP, 1 to 1, 2/sec) (4)
Drain Blood (1 to 3, 6/sec) (2)
Drain Blood (1 to 3, 1/sec) (1)
Drain Energy (Heals FP, 1 to 3, 1/sec) (4)
Drain Energy (Heals FP, 1 to 1, 2/sec) (5)
Drain Energy (1 to 3, 4/sec) (4)
Drain Energy (1 to 3, 3/sec) (3.5)
Drain Energy (1 to 3, 2/sec) (3)
Drain Energy (1 to 3, 1/sec) (2.5)
Drain Energy (HP to FP, 1 to 1, 1/sec) (2.5)
Drain Energy (HP to FP, 1 to 3, 1/sec) (2)
+5 ER (leech recharge only) (.5)
Uncontrollable appetite (target, CR 15) (-1)
Uncontrollable appetite (target, CR 12) (-2)
Uncontrollable appetite (target, CR 9) (-3)
Draining (target) (-1)
Dependency (target,illegal, daily) (-3)
Dependency (target,illegal, weekly) (-2)
Dependency (target,illegal, monthly) (-1)
Dependency (target,legal, weekly) (-1)
Anything from "Less than Human"

universal

Battle Hardened List:
Combat Reflexes(1.5)^
Fit (.5)^
Very Fit (1.5)^
Fit to Very Fit (1) ^
High Pain Tolerance (1)^
Danger Sense (1.5)^
 Fast Healing (.5)^

^ may only be taken once across all templates

Likeable List:
Charisma (.5)*
Voice (1)
Pitiable (.5)
Appearance +1 (.5)^
Status +1 (.5)*
Social Regard (one of feared, respected,  or venerated) +1  (.5)*

^After +1 those of the opposite gender have +1 and those of the same have -1

Destiny:
Higher purpose 1 (.5)*
+1 destiny Point (.5)*
Luck (1.5)*
Serendipity (1.5)*
daredevil (1.5)
weirdness magnet (-1.5)
unlucky (-1)

Big and Strong:
+1 ST (1)*
+1 Striking ST (.5)*
+5 HP (1)*
+2 lifting ST (.5)*
+1 lifting ST, +1 HP (.5)*


Not Natural Being

Not Normally Alive:
Weakness (sunlight,30 min) (-3)
Weakness (sunlight,1 min) (-6)
Weakness (holy items,1 min) (-1)
Vulnerability (Silver, *2) (-1)
Vulnerability (Silver, *4) (-2)
Vulnerability (Iron, *2) (-2)
Vulnerability (Iron, *4) (-4)
Vulnerability (Fire, *2) (-4)
Maintainance (Daily) (-1)
Maintainance (Weekly, 10 people) (-2)
Maintainance (Monthly, 20 people) (-1)
Dependency (Mana, Daily) (-1)
Dependency (Mana, Hourly) (-2)
Dependency (custom Drug or Fuel, Daily) (-3)
Dependency (custom Drug or Fuel, Weekly) (-2)
Dependency (Near specific Item, Daily) (-6)
Unhealing (-2)
Reprogramable (-1)

Less Than Human
Social Stigma (Monster) (-1)
Social Stigma (Valuable Property)(-1)
Cannot Speak (-1)
Frightens Animals (-1)
Life Bane (-1)
Appearance (Ugly) (-1)
Appearance (Hideous) (-2)
Disturbing Voice (-1)
Cannot Speak (-2)
Unnatural Features (-1) -- does not stack with appearance, or social stigma
Bad Smell (-1)

* may be taken more than once

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