Descriptors

Descriptors  

Descriptors describe what makes your character different, what makes him special. Many games use custom templates for each kind of species or power. With descriptors, you pick generally what you want, and then work out the details for each descriptor. For example, if I want a dragon, I would pick the descriptors: Flying, Animal, Blaster, and Monster. For a really big dragon I might pick monster twice.Of course, this could also describe a giant jelly fish that floats in the sky and shoots lightening bolts. The difference would be in how the descriptors are picked out.

Descriptors have costs, but its quite possible that you might want to spend more on a descriptor to beef it up. That's fine, and should be noted when you pick the descriptor as Descriptor+1 (or however much more you spent)

Universal

these descriptors are appropriate for all characters, including completely mundane characters
Destiny (1)
This represents having mystic but non-concrete abilities.You get lucky breaks and things work out for you when it really counts. This is highly recommended for all characters.
1 point from the Destiny List

Battle Hardened (1)
You are an experienced warrior, capable of taking the blows with a cool head.
Choose 1 from battle hardened List

Likeable (1)
For one reason or another, people like you. This isn't about being better at influencing people, just that they think well of you.
choose 1 from likable List

Big and Strong (1)
You are larger and stronger than most other people. This isn't a monstrous effect, just an impressive one.
choose one from Big and Strong list

Super Competence

Weapon Master (4):
halve parry penalties for best melee weapon
+2 damage/ +1 per die to best weapon
Two matching skill sets of either ranged or Melee weapons
qualifies for zen archery, blind-fighting, power blow, and mental strength

Gun Slinger (4):
full acc for pisols and low tech ranged weapons without aiming,
half acc without aiming for everything else.
One Ranged Skill set (with one extra skill!)
Qualifies for zen archery

Gadgeteer (4)

Can invent in a matter of months
2 points from Gadgeteer list
unlocks weird science skill


Super Gadgeteer (6):

can invent in a matter of hours
1 point from Gadgeteer list
unlocks weird science skill

Supernatural Powers

Blaster(4):
You have one or more supernatural attacks. This can be explained in a variety of ways, but you do need an explanation. While 'wizard' is the most common explanation, It's also valid for 'benders', dragons, and some psi's. The defining feature is fire power that comes from yourself.

Choose Focus or be generalist
2 points of blaster attacks (stacking)
2 points from blaster list

Telepath (6)
3 from telepathy powers
1 from telepathy Skills
2 from telepathy List

Holy Man(4):
You are a Holy man, blessed from above with powers unique to holy men. Several other packages, including Destiny, are also very appropriate.

1 of Holy Man Skills
3 from Holy List

Diviner(4):
4 from Diviner List

Changeling (5)
Elastic Skin
Mimicry
Acting IQ+1
Disguise IQ+6
1 Impersonator Skill set (plus 1 skill)

Leecher (0)
You can heal or strengthen yourself by stealing the life out of others. The classic example is the vampire. You should probably take some negative traits, and choose them carefully, as they can strongly flavour your character (for good or ill). Be aware that the points drained can be used to power magic as well as heal HP.

0 points in Traits from the leech list.

Nature Mystic (3):
1 Nature Mystic Skill set
2 points from the Nature Mystic List

Exotic Nature

Flight (2-5)
One way or the other, you can fly, be it through pixie dust, lifting gase, or advanced aerodynamic wings. There are many forms of flight.
1 item from Flight Types
1 point from Flight skills
0 points from Flight

Monster (6)
You are a strong, ugly creature looked down upon by civilized folk, like an ogre, wookie, or cyborg
+8 ST
-2 from monster list

Animal (~-2)--check final cost:
You are an Beast without hands or with limited ability with them. Please note if you purchase No fine manipulators you must figure out the ST and DX advantages AFTER they have all been purchased

One Manipulator Type
One Animal Type
1 point from Animal List

Unliving (5)
You are supported in life by a means other than vital organs. This includes machines, amorphous blobs, and bodies animated by magic.
Immune to Metabolic Hazards
Damage Tolerance (unliving)
1 from Unliving list

Aquatic(3)
You are naturally at home in the water. A wide variety of competencies in the water and out of it are possible.

Amphibious
Doesn't breath (gills)

1 set of Aquatic Skills
0 points from Aquatic traits


Graceful(2)
This is creatures that are more graceful than average. The foremost example is probably the elf, but it can work for other beings as well, or for animals that are quite graceful. Its worth noting that combat skills are left off of this template: for that take a combat oriented package.

2 from Graceful List


Hardy(2)
This is for races that are tougher than others. The classic example is dwarves, but it also includes Neanderthals, gnomes, Beast-men, many minor sci-fi races  and goblins. 

2 from Hardy List

Diminutive (-2)
This is for characters that are smaller than human standard. This is a negative descriptor, and it is suggested that another descriptor be added. This descriptor can be applied multiple times.
-1 SM
-2 ST
-1 Basic Move
Fine Manual DX +1

Keen Senses (2)
You have unusually keen senses. This is very common among animals, but is also appropriate for many supernatural beings or fantasy races.
Choose 2 from Keen Senses List

Supernatural Origin(-2)
You are tied to the supernatural world in such a way as to give you supernatural weaknesses. It should be noted this gives you NO defenses such a creature might have-- for that take unliving.
Choose -2 from Not Human List


   




No comments:

Post a Comment