Each Skill set is listed as 'broad' or 'focused'. This reflects the typical use of the skills, and how good they are at replacing each other. A narrow skill set is best used by advancing one main skill and a couple backups, while for a broad set you want to get several of them and advance them together.
Each Skill set is also listed as 'DX', 'IQ' or 'Mixed'. If you have two skills sets that match, you can instead raise that attribute.
TODO: Technician
Every Man Skills
Travel:Hiking HT+1
Riding (pick animal) DX+1
Driving (pick vehicle) DX+1
Teamster(pick animal and vehicle) IQ+1
Boating(powered, sail, or unpowered) IQ+1
Hobbies:
Dancing DX+1
Singing HT+1
Musical Instument (Pick one) IQ
Theology IQ
Public Speaking IQ+1
Gambling IQ+1
Sport (pick one) DX+2
Games (pick sport,classic game, or video games) IQ+2
Artist (Pick type) IQ+1
Philosophy (pick one) IQ
Connoisseur (pick something) IQ+2
Agriculture:
Farming IQ+1
Gardening IQ+2
Animal Handling IQ+1
Weather Sense IQ+1
Teamster IQ+1
Mechanic IQ+1
Drive (Tractor) DX+1
Domestic:
House KeepingIQ+1
Cooking IQ+1
Any From Social Skills
Transportation:
Crewman (pick type) IQ+1
Swimming HT+2
Boating (pick type) DX+1
Freight Handling IQ+1
Animal Handling IQ+1
Teamster IQ+1
Packing IQ+1
Combat
Ranged (Focused DX)+1 to all ranged skills
Skill List Blowpipe
Bolas
Bow
Fast Draw (Ammo)
Fast Draw (Arrow)
Fast Draw (Pistol)
Guns (pistol)
Guns (long arm)
Guns (projector)
Gunner (machine gun)
Gunner (cannon)
Improvised Weapon (arrow)**
Innate Attack*
Spear Thrower
Thrown Weapon (Spear)
Thrown Weapon (Stick)
Zen Archery*
**may only be taken once, requires knife skill
Melee Weapon focused DX
+1 to all Melee Weapon skills
Skill List
Axe/Mace
BroadSword
Fencing Sword
Knife
Lance
Pole Arm
Shield
Staff
Short Sword
Spear
Two handed sword
Blind Fighting*
Power Blow*
Hand to Hand broad DX
While Hand to Hand is listed as broad, its important to remember some of the skills overlap a LOT more than the others.
+1 to all Hand to Hand skills
Skill List:
Judo
Karate
Brawling
Wrestling
Knife
Acrobatics
Blind Fighting*
Power Blow*
Basic Combat
Your combat training has been minimal, but you have been trained. No universal bonus is available. If you are assigned to take this trait you should get skills from each of the categories you do not already have. Its also suggested that for Hand to hand that you try to get a striking and a grappling skill. Remember the 'two for -1' rule!
Skill List:
Anything From Hand To Hand
Anything From Ranged
Anything From Melee
Advanced Weapons
You have experience with advanced weapons not used by your average warrior, who is content with sword and riffle. You bring out the big guns!
+2 to all skills on list appropriate for tech level
Skill List
Artillery(mortar,guided missile, or cannon) IQ+1
Forward Observer IQ+1
Gunner (Machine Gun or Cannon) DX+2
Explosives IQ+1
Poisons IQ
Hazardous Materials IQ+1
Combat Support
You not only know how to fight, you know how to coordinate your fighting and direct the combat of others.
+1 to all skills on list
skill List:
Soldier
Gesture
Tactics
Saviore Faire (military)
Scrounging
Camouflage
First Aid
Leadership
Getting Around
Movement broad (mixed):You are adept in moving around and getting into hard to get places
+1 to all skills on list
skill List:
Acrobatics DX
Aerobatics DX*
Aquabatics DX*
Climbing DX+1
Escape DX+1
Hiking HT+1
Jumping DX+1
Swimming HT+2
Stealth DX+1
Running DX+1
Athletic Skills DX
+1 to all DX-based version of skills
Running HT+1~
Jumping DX+1
Acrobatics DX
Swimming HT+2~
Bicycling HT+2~
Sports DX+2
Throwing DX+1
Climbing DX+1
Dancing DX+1
~these skills may be purchased as part of athletic, but the +1 only applies to DX-based version of them. For example, sprinting gets the +1, but running a marthon does not.
Outdoorsman IQ broad:
+1 to all skills
skill List:
Camouflage IQ+2
Fishing IQ
Mimicry^ IQ
Naturalist IQ+1
Navigation IQ+1
Survival^ per+1
Tracking per+1
^ requires specialization. Survival specializations included: Arctic, Desert, Island/Beach, Jungle, Mountain, Plains, Swampland, and Woodlands.
Driver DX:
You are good at getting from point A to point B, and doing so on time, under pressure, and in spite of obstacles.
+1 to all skills listed OR +2 to high tech or low tech DX-based skills
Driving DX+1 (automobile, motorcycle, half-track,tracked, heavy wheeled, or as suggested)
Boating DX+1 (powered, sailboat, unpowered)
Piloting DX+1 (helicoptor, heavy plane, light plane, glider, or as suggested)
Aerobatics DX
Riding DX+1 (Horses, Cammels, Elephants, giant birds, ect)
Teamster IQ+1 (as riding)
Navigation IQ+1
Animal Handling IQ+1
Mechanical IQ+1
Thief Mixed:
You are adept in the arts of taking things that do not belong to you. This is not about getting to your target (movement) nor evading the law (criminal), but about stealthily taking what is not yours.
+1 to all skills
Stealth DX
Forced Entry ST
Lock Picking IQ
Pick Pocket DX
Filch DX
Shadowing IQ
Observation per
Traps IQ^
Escape DX+1
^A modern thief uses the traps skill to disable alarm systems.
Interaction With People
Detective IQ:You have studied human deception, and are adept at unravelling it.
+1 to all skills
Detect Lies Per
Search Per
Criminology IQ
Forensics IQ
Observation per+1
Shadowing IQ+1
Law (any) IQ
Interrogation IQ+1
Pyscology (human) IQ
Streetwise IQ+1
Criminal IQ :
You are adept at being a criminal. This is less about being a sneaky thief and more about functioning in the underworld. Some criminal skills not particuarly related to thievery are included.
Savoir-Faire (pick criminal group) IQ+2
Street wise IQ+1
Urban Survival IQ+1
Law (criminal) IQ
Forgery IQ
Pyscology (human) IQ
Intimidation will+1
Hold Out IQ+1
Smuggling IQ+1
Fast Talk IQ+1
Social IQ focused:
You are good at dealing with other people.
+1 to following skills
Diplomacy IQ
Saviore Faire (specialization) IQ+2
Fast Talk IQ+1
Sex Appeal HT+1
Carousing HT+1
Intimidation will+1
Detect Lies per
Body Language per
acting IQ+1
Impersonator IQ
+2 to Acting, Disguise, Body Language, Savoir-Faire, Streetwise, and detecting other frauds.
skill List
Acting IQ+1
Fast Talk IQ+1
Mimicry IQ
Body Language Per
Savoir-Faire IQ+2
Street wise IQ+1
Psychology IQ
Forgery IQ
Management IQ:
+2 to following skills
Leadership IQ+1
Administration IQ+1
Public Speaking IQ+1
Diplomacy IQ
Politics IQ+1
Psychology IQ
Propaganda IQ+1
Knowledge
Animal Handler IQ :+2 to all skills below
Handle Animal IQ+1
Ride DX+1
Veterinarian IQ
Teamster IQ+1
Expert Skill (Animal) IQ
Mimicry (Animal Sounds) IQ
Finance IQ:
+2 to following skills
Merchant Q+1
Accounting IQ
Economics IQ
Finance IQ
Market Analysis IQ
Crafter IQ (focused):
This category is honestly, pretty broad. Think of something you want to make. Ask yourself if you want to design it or just make it, or both, and buy appropriately. take as many specializations as you want.
+2 to all skills listed
Creation Skill (speciality) IQ+1
Engineering (speciality) IQ
Computer Wiz IQ
+2 to all skills listed
Computer Operation IQ+2
Computer Programming IQ
Mathmatics (Computer) IQ
Electronics Repair (computers) IQ+1
Computer Hacking IQ
Expert IQ:
You know stuff. Lots and Lots and Lots of stuff. The first three skills mentioned are important for any expert so he can gain new information from others and share with others what he knows.
+1 for all skills
+2 for a focused category
Research IQ+1
Writing IQ+1
Public Speaking IQ+1
Teaching IQ+1
Broad Academic Field (Department Sized) IQ-1
Academic Field (200 level class size) IQ
Academic Speciality (quite specialized) IQ+1
History (one era or one region) IQ
Theology IQ
Medical broad IQ:
You are a medical professional. The sets listed below are to build coherent character types. Veterinarian can be substituted into any of the templates listed to build a Vet. In most cases (but not esoteric medicine) TL makes a huge difference. The skills are listed in the order of usefulness for that type of medical professional.
+1 to all skills listed below
(miracle worker)
Esoteric Medicine IQ
Diagnosis IQ
Physiology IQ
(Combat Surgeon)
Surgery (truama) IQ
First Aid IQ+2
Diagnosis IQ
Physiology IQ
(General Practitioner)
Diagnosis IQ
Physician IQ
Physiology IQ
Psychology IQ
(Primary Care)
Physician IQ
Psychology IQ
Diagnosis IQ
Physiology IQ
(Pharmacist)
Pharmacy IQ
Diagnosis IQ
Physician IQ
Physiology IQ
(Psychologist)
Psychology IQ
Diagnosis IQ
Pharmacy IQ
Physiology IQ
(Specialist)
Surgery (specialization) IQ
Physician (specialization) IQ
Physiology IQ
Pharmacy IQ
Diagnosis IQ
Psychology IQ
Supernatural Skills
Nature Mystic IQ :+1 to following skills
Naturalist IQ+1
Gardening IQ+1
Farming IQ+1
Herbal Lore IQ
Anything under Animal Handler
Blaster (Mixed)
+2 to all Blaster Skills
Innate Attack DX+2
Power Skill (pick type) IQ-1
Flight Skills:
+2 to all skills
Flying HT+1
Aerobatics DX
Dropping DX+1
Navigation IQ
Aquatic Skills:
+2 to all Aquatic Skills
Swimming HT+1
Aquabatics DX+1
Hold Breath HT
Telepath Skills
+2 to following Skills
Read Mind IQ
Control Mind IQ
Mind Shield Will+2
Physcology IQ
Expert Skill Telepathy IQ
Holy Man Skills
+2 to all
Theology IQ
exorcism will
Esoteric Medicine IQ
Religious Ritual IQ
Meditation will
Diviner Skills
+2 to all
Fortune Telling IQ
Power Skill (clairsentience) IQ
Meditation IQ
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