When estimating, we'll be looking at the ballpark cost, simply picking the appropriate lenses, the correct strength, and possibly adding one or two extras for animals with really unique traits. Ideally, our estimate will be just a few points over the actual cost.
Friday, April 30, 2021
Estimating Animal Template Costs
Thursday, April 15, 2021
Robots as Spaceships: Walkers and Power Armor
- Power armor is worn, Walkers are piloted.
- Power Armor only needs to bear its own weight and not get in its bearer's way. Walkers need to bear the weight of the pilot.
- Power Armor must have its knees, elbows, shoulders, and hips in the same location as its wearer. Walkers can have these locations in the same places, but often do not.
Of course, art breaking that last rule is not exactly uncommon, but we can call that cinematic, and judge if it is a walker or power armor on a case by case basis.
Wednesday, April 7, 2021
The Generic Beast Template
This template isn't meant to represent any individual animal. Instead, its meant to represent a starting point from which to estimate and calculate other animal costs. We are focusing on costs here. Ideally, you should already have a stat block in mind. Gurps Campaigns has some, and Gurps Animalia has more. (Gurps Animalia is an top notch resource, and there is more Gurps stuff on that site). If we don't have an existing stat block, we can still use this template as a decent base, but it will take a bit more work.
Wednesday, March 31, 2021
Mounted Combat: Taking a Step
Tuesday, March 16, 2021
Robots as Spaceships: Winches
The whole robots as spaceships line was started by my first attempt at cyberpunk, which learned very much on "cyber" and didn't do much with the "punk". The game had a heavy focus on machine combat in very urban environments. When I was designing different robots, I had this image come to mind of a robot firing a gun through a skyscraper window while suspended from a cable.
The cable and grappling hook are somewhat cinematic, with the most famous user of them being Batman, but robots that go up and down sky-scrapers exist today, primarily to wash windows. They typically are hung on the skyscrapers by some other means and then start moving around.
This is a spaceship system to do that...
Thursday, March 11, 2021
Metatronic Generators In Low Tech Settings
Historically, I've always looked at Metatronic generators funny. They provide a direct translation from points to cash, and that often gives funny numbers. The base version also has this weird assumption that you will be using electricity baked into it, and they're generally based off of Psychotronics, which are intentionally an area of weirdness.
I just realized that I'm using them for a TL1 fantasy game.
Not intentionally, but the more I look at the "Magic System" the players have access to, the more I'm convinced that it can be usefully expressed in terms of Metatronic generators. So what's the system, and what settings do I use to make Metatronic generators useful at TL1?





