Its also a jumbled quirky mess. Normally, I wouldn't bring this up unless I had a fix, but a conversation with other Bloggers has increased my willingness bring up the problem without proposing a finished solution. We will look at the odd quirks in Jumper, some reasons for those quirks, and hopefully get a gut feeling for what a fix would look like.
Friday, May 27, 2022
Rules I Don't Use, Replace, or Revise: Jumper
One of my favorite advantages in Gurps is Jumper. Jumping from one world to another is a central feature of the signature setting, Infinite worlds. Jumper lets you travel in time, journey to Hell, reach the elemental plane of earth, explore a shadow version of a place, venture to alternate histories, and rule pocket dimensions. It is an exceptionally evocative advantage central to multiple subgenres. It inspired some of my first gurps characters, and it shows up on character sheets in my games today.
Thursday, May 5, 2022
Process for building a Robot
After a few years of making tweaks to Robots as Spaceships, I think we've arrived at the end goal: the ability to make a robot from the spaceships book fairly simply and easily. Right now, all the pieces are there, but we need to put them together. What follows is a guide, but it will also serve as an index to all of those articles.
These are the steps for using Gurps: Spaceships (and a little bit of this blog) to build a robot in gurps:
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