Gurps actually supports running a city as a game, and I'm currently playing a game where that's exactly what's going on. My players are trying to keep a city in deep trouble from being slaughtered, running out of food, or breaking out into riots.
Gurps has rules for this! And they're actually not that bad. Yes, I had to make a chart for them, but I found that the interactions weren't all that complex: there was just a lot of things to keep track of, and it was written as text, rather than as a table or diagram. This chart lets you see all of the stats and possible actions at once and have confidence that you're not missing anything.
The rules displayed here are drawn from GURPS: City Stats and from Pyramid 54's article "City Management". I highly recommend those works. If you're interested in city management in gurps you should also check out Mailanka's "Orphan of the Stars" work.
The rules displayed here are drawn from GURPS: City Stats and from Pyramid 54's article "City Management". I highly recommend those works. If you're interested in city management in gurps you should also check out Mailanka's "Orphan of the Stars" work.
I hope you find this useful. I know I sure did!
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