Master Cedrus

Attributes: [88]

ST 10  [0]       HP 10 [0]
DX 11 [20]   Per 11 [5]
IQ 12   [40]  Will 10 [0]
HT 11  [10]     FP 12 [3]

basic speed 6.00 [10]
Move 6 [0]

Disadvantages: [-21]
Delusion (My Father has a good heart) [-5]
Selfish (read description, it comes off as pride) [-5]
Code of Honor (Scholar) [-5]
Stubborn [-5]
Quirks: Sunburns Easily [-1]

Advantages: [139]
Academic Talent 2 [10]
Magical Talent 2 [20]
Energy Reserve 4 [12]
Wealth (x5) [20]
Status 2 [10]
Control Flame 2 [36]
Control All Flame 1 (alternate-36) [7]
Resist Flame 6 [9]
Conjure Fire (15 min duration, 30 yard radius, alternate-18) [4]
Handle fire 3d (alternate -17) [4]
Ball of Fire (alternate -14) [3]
Detect (Magic, Analyzing+100%, Magical -10%, alternate-18) [4]


Skills:[44]

Shape Fire 15 IQ+3* [4]
Handle Fire 15 DX+4* [4]
Thaumatology 15 IQ+3** [8]
Alchemy 14 IQ+2** [4]
Esoteric Medicine 14 IQ+2** [4]
Diagnosis 11 IQ-1 [2]
Hidden Lore (Necromancy) 15 IQ+3** [2]
Research 15 IQ+3** [2]
Teaching 14 IQ+2** [1]
Geography (Kingdom)15IQ+3**[2]
History (Korath) 14 IQ+2** [2]
Naturalist 14 IQ+2** [2]

Master Cedrus uses Pyromancy as a Power and Simple Alchemy

Between History, Geography, and Naturalist,  Cedrus should be able to answer most 'academic' questions. If a different question comes up, the GM should be generous with defaults.

The 'Selfish' disadvantage is in Cedrus's case mostly about being snubbed, having the last word in an argument, and other manifestations of pride. 

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