ST 10 [0] HP 10 [0]
DX 11 [20] Per 11 [5]
IQ 12 [40] Will 10 [0]
HT 11 [10] FP 12 [3]
basic speed 6.00 [10]
Move 6 [0]
Disadvantages: [-21]
Delusion (My Father has a good heart) [-5]
Selfish (read description, it comes off as pride) [-5]
Code of Honor (Scholar) [-5]
Stubborn [-5]
Quirks: Sunburns Easily [-1]
Advantages: [139]
Academic Talent 2 [10]
Magical Talent 2 [20]
Energy Reserve 4 [12]
Wealth (x5) [20]
Status 2 [10]
Control Flame 2 [36]
Control All Flame 1 (alternate-36) [7]
Resist Flame 6 [9]
Conjure Fire (15 min duration, 30 yard radius, alternate-18) [4]
Handle fire 3d (alternate -17) [4]
Ball of Fire (alternate -14) [3]
Detect (Magic, Analyzing+100%, Magical -10%, alternate-18) [4]
Skills:[44]
Shape Fire | 15 | IQ+3* | [4] |
Handle Fire | 15 | DX+4* | [4] |
Thaumatology | 15 | IQ+3** | [8] |
Alchemy | 14 | IQ+2** | [4] |
Esoteric Medicine | 14 | IQ+2** | [4] |
Diagnosis | 11 | IQ-1 | [2] |
Hidden Lore (Necromancy) | 15 | IQ+3** | [2] |
Research | 15 | IQ+3** | [2] |
Teaching | 14 | IQ+2** | [1] |
Geography (Kingdom) | 15 | IQ+3** | [2] |
History (Korath) | 14 | IQ+2** | [2] |
Naturalist | 14 | IQ+2** | [2] |
Master Cedrus uses Pyromancy as a Power and Simple Alchemy
Between History, Geography, and Naturalist, Cedrus should be able to answer most 'academic' questions. If a different question comes up, the GM should be generous with defaults.
The 'Selfish' disadvantage is in Cedrus's case mostly about being snubbed, having the last word in an argument, and other manifestations of pride.
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