Rythu son of Norbet

Attributes: [133]

ST 12  [20]       HP 11 [-2]
DX 13 [60]       Per 11 [5]
IQ 11   [20]        Will 12 [10]
HT 11  [20]      FP 12 [0]

basic speed 6.25 [0]
Move 6 [0]

Disadvantages: [-50]
Enemy (Eiathor, 9 or less, Hunter, roll per day) [-30]
Noisy 5 (Magic) [-10]
Impulsiveness (CR 15) [-5]
Pacifism (Reluctant Killer) [-5]

Advantages: [111]
Appearance +4/+2 [12]
Charisma 2 [10]
Luck [15]
Combat Reflexes (sword gadget -40%) [10] 
Static (Magic -10%, Discriminatory +150%,  sword gadget-40%) [38]
Neutralize (Magic -10%, sword gadget-40%, sword range -20%,  linked +10%, reliable +4 +20%, neutralize creations only -20%) [13]
Create (Light, sword gadget -40%) [3]
Innate Attack 5d (magic -10%, sword gadget-40%,sword followup -20%, undead only +0%) [6]

Skills:[52]

Broad Sword* 16 DX+3 [12]
Staff 14 DX+1 [4]




Animal Handling (Sheep) 12 IQ+1 [4]
Hiking 13 HT [4]
Scrounging 12 Per+1 [2]
Survival (forest) 12 Per+1 [4]
Brawling 15 DX+2 [4]
Wrestling 14 DX+1 [4]




Running 12 HT [2]
Climbing 13 DX [2]
Swimming 13 HT+1 [2]




Leadership 14 IQ+3 [4]
Sex Appeal 13 HT+1* [0]
Fast Talk 11 IQ [2]




Neutralize Magic 16 Will+4** [2]

Rythu's broadsword skill is not learned... its part of his bond with the sword. With any weapon other than the sword of Ryland, his skill will drop to DX and [2] skill points.

Sex appeal is untrained, but the default is high enough when working with ladies to be worth listing on the sheet. adding a point raises it to 15.

Sword Gadget Modifier: can be stolen -15%, unique -25%
Sword Follow-up Modifier:  Melee C and 1 -20%

Neutralize only targets magical creations, not magical powers. This means that Rythu can block incoming fireballs, undead must roll or die when he hits them, and he can cut right through illusions, but mages cannot be robbed of their powers.

The enemy disadvantage reflects the ability of Eiathor to consistently pinpoint Rythu's location. He will send people to kill Rythu -- these won't always be undead. In fact, Rythu excels against mystic forces and conventional forces will do far better against him.

Rythu is the lowest point cost of any of the characters. He also is potentially much more powerful than any of the others -- his Neutralize and Static advantages should probably have an unusual background cost associated. GM's who wish to bring Rythu closer in power to the others may also grant him one point for every day he spends two or more hours training, up to 20 points total. These points should be spent on skills the other characters teach him.

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