Lord Garret of Drenvel

Attributes: [145]

ST 14  [40]       HP 16 [4]
DX 13 [60]       Per 11 [5]
IQ 10   [0]        Will 14 [20]
HT 11  [10]      FP 13 [6]

basic speed 6.00 [0]
Move 6 [0]

Disadvantages: [-17]
Guilt Complex [-5]
Code of honor (Lords) [-5]
Sense of Duty (Drenel) [-5]
Bulky Frame [-1]
Legalistic [-1]

Advantages: [90]
Mind Control (Necromancy as a power) [30]
Leader 3 [15]
Wealth (x20) [30]
Status 3 [15]
Combat Reflexes [15]

Skills:[42]

Lance 13 DX [2]
Mace/Axe 14 DX+1 [4]
Shield 16 DX+3 [8]
Broadsword 13 DX [2]
Crossbow 13 DX [1]




Riding 14 DX+1 [4]
Saviore Fairre 12 IQ+2 [4]
Carousing 12 HT+1 [4]
Control Undead 12 Will -2 [1]




Leadership 13 IQ+3* [2]
Tactics 12 IQ+2* [2]
Administration 14 IQ+4* [4]
Public Speaking 13 IQ+3* [2]
Strategy 12 IQ+2* [2]

The Lord of Drenel has necromancy, and is the highest point individual on the team. This is intentional, and I highly doubt that Garret will feel unbalanced compared to the others -- 30 points of his build won't be used in many games, and without them, he has no supernatural ability.

Code of Honor (Lords): Be open and equal in fair war, keep word and challenges to fights from equals. This code is -5 because he's breaking it by being part of this assassination, and because it only applies to high status individuals -- and if they're a necromancer, it doesn't apply then!

Sense of Duty (Drenel) is -5 rather than -10 because the mission comes first, and because Garret feels torn between helping individuals and solving the problem by ending the war. His duty is to the province, not individual people.

Lord Garret uses Necromancy as a Power . While he doesn't have the ER or thaumatology skills to pull off power stunts, his allies can instruct him in Thaumatology (if he can convince them) and he has a good amount of FP. But beware of its corrupting effects...

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