- It creates massive frontier areas where communication and transportation is possible but slow
- Travel times are unpredictable
- The ideal route for a merchant (or any other spaceship) is often to visit a new world.
Monday, October 30, 2017
Borlo FTL
In my Borlo campaign, my design of Faster Than Light (FTL) travel was very important, even though the players never left the planet's surface. How easy or difficult it is to get somewhere shapes the culture and game-play of a setting. I really liked the system. It lets you cross the galaxy in a month, but it takes weeks to get to any particular place. My favorite consequences include:
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